Hi! I´m creating marking splines, i´m trying to use transparent textures, but there are some "white pixels" (not in the texture). How i can solve it?
Texture: https://drive.google.com/open?…16a6IlxAxlVfQc_azMgSWpS-j
Thanks!
Hi! I´m creating marking splines, i´m trying to use transparent textures, but there are some "white pixels" (not in the texture). How i can solve it?
Texture: https://drive.google.com/open?…16a6IlxAxlVfQc_azMgSWpS-j
Thanks!
Make your original texture RGB channel 1 color.
Probably you have a white background with yellow letters?
This is an issue in any game.
I don´t understand... I´ve got transparent background..
Your problem consists of two things:
White borders: these can happen through a texture scaling from lotus, where its pixel information on an edge and its direct neighbour pixel got blended. You can fix this by painting a bit over the edge of your contour (Repeat the color in the transparent Area), but do not paint on the alpha channel, ofcourse...
Second are the weird looking and not sharp cut edges of an alpha channel in lotus. There are some "blocks" on the intersections between the visible and transparent part of the texture. Its a known bug in lotus and will be fixed. You can ignore it in the meanwhile.
I´m probably stupid, but i don´t know how to solve it. Could someone explain it?
The problem with the "blocks" is a bug which has to be solved by us. The "white border problem" including solution is described here: https://www.lotus-simulator.de…ing-transparent-textures/
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