Since the latest update, the DDS textures must contain MipMaps so I started adding MipMaps to my textures because the sceneryobjects got totally black in lack of the MipMaps.
But.
Adding MipMaps brings nothing positive change to my textures. Everything is still black - from far away. If I zoom in, the blackness gradually disappears in the Content Tool. In the Map Editor and in the game the walls are totally black except the windows.
The texture is a DXT 3 DDS containing MipMaps and including an alpha-channel for the sunshine regulation.
Any workaround for this problem? I used DXTBMP and paint.net with some plugin too, but the result is the same.
Thanks in advance.