LOTUS Patch notes - 1.EA.110a

  • Patch 1.EA.101


    :NewFeature::NewFeature::NewFeature: Pushbutton Signal Box for all maps in LOTUS! Can be tested directly on Diorama - for this, the player in question must currently be assigned to the control centre in multiplayer. A huge thanks goes out to jitano for his endless knowledge concerning this topic.



    :Bugfix: Simulation: Problems when setting the points (excessive "blockades")

    :Bugfix: Simulation: "RLI-4 in ### on tile #####/#####: 4G - Ö1 #/#/#"

    :Bugfix: Simulation: Various small things regarding access violations and the like.

    :Bugfix: Simulation: When leaving a route in reverse, the signals have previously changed back to a route term.

    :Bugfix: Simulation: AI no longer occupies check-free sections only selectively


    :NewFeature: MapEditor: Possibility to create check-free sections. These can now also be used to define and signal routes.

    :NewFeature: MapEditor: Manual route exclusion

    :NewFeature: MapEditor: Opposing routes (which are only defined via check-free sections) are excluded from each other.

    :NewFeature: MapEditor: Set default date range for maps

    :Bugfix: MapEditor: Error message if the route window is opened repeatedly in the MapEditor

    :Bugfix: MapEditor: more specific error messages for crash "FTileMan_Near.AddLoadedReadyTiles" added


    :NewFeature::NewFeature::NewFeature: ContentTool: Signal Box Editor!


    :NewFeature: Content - Diorama: Now with Pushbutton Signal Box in multiplayer!

    :Bugfix: Content - Diorama: timetable date only until end of 2021

    :Bugfix: Content - Diorama: corrections in the light rail routes

    :NewFeature: Content: Lots of new BaseContent for you, see here.

    :NewFeature: Content: A new map from Yufa!

  • Janine

    Hat den Titel des Themas von „LOTUS Patch notes - 1.EA.101“ zu „LOTUS Patch notes - 1.EA.102“ geändert.
  • Patch 1.EA.102


    :NewFeature: Simulation/MapEditor/ContentTool: CONDUCTOR RAILS!


    :NewFeature: MapEditor: scenery objects can now be snapped not only to the track centreline but also to the respective rail inner edges

    :NewFeature: Content: Conductor rails Berlin underground large profile (more conductor rails in BaseContent!)

  • Janine

    Hat den Titel des Themas von „LOTUS Patch notes - 1.EA.102“ zu „LOTUS Patch notes - 1.EA.103“ geändert.
  • Patch 1.EA.103


    :NewFeature::NewFeature::NewFeature: Simulation/MapEditor: TUNNELS ARE NOW SUPPORTED!


    :NewFeature: Simulation: [8] is set as default for the driver's compartment lighting

    :NewFeature: Simulation: As part of the new tunnel feature: Vehicles and people will be unloaded if the levels have a certain difference to each other - e.g. if you drive on level -3, the vehicles on the surface will be unloaded

    :NewFeature: Simulation: In the F4 view, the different underground levels can be switched through with the key combinations [Ctrl]+[Arrow up] and [Arrow down].

    :NewFeature: Simulation: In the views F1 to F3 the different vehicles of the train can be switched through with the key combinations [Ctrl]+[Shift]+[Arrow up] or +[Arrow down] (so that especially in tunnels and generally with trains it is easier to change the cockpit without F4).


    :NewFeature: MapEditor: In the bottom right corner, the status shows the level of the current object.

    :NewFeature: MapEditor: The layer assignment of objects, splines etc. can be changed: Switch to the target layer, select the object and click on the corresponding entry in the context menu.

    :NewFeature: MapEditor: "Gradient constant" is now valid for all marked and connected paths at the same time, i.e. the "common" gradient is set.

    :NewFeature: MapEditor: "Gradient continuous" smoothes all marked and connected paths (tracks, alignment elements, reference lines etc.) vertically. The start and end height as well as the start and end gradient of the chain are taken as a basis and the simplest possible gradient course is constructed in between. The number, length and radii of the paths are not changed.

    :NewFeature: MapEditor: New track presets preconfigured

    :NewFeature: MapEditor: "Backs" of objects can no longer be clicked to avoid confusion when selecting them

    :Bugfix: MapEditor: "map calcmt part b" error message information refined

    :Bugfix: MapEditor: Tile editor no longer "cuts" tracks in different layers (e.g. railway bridge over tram tracks)


    :NewFeature: ContentTool: Repaints can now set variables: For this purpose, there is a text field in the repaint tool in which the script variable name and the value must always be written alternately, whereby for Boolean variables a 0, "f" or "false" can optionally be entered for "False". Everything else is interpreted as "true".


    :NewFeature: Content: The first tunnel construction elements suitable for the Berlin large profile: side wall with and without cable platform, wall cable, ceiling, row of pillars and fluorescent tube.

    :NewFeature: Content: New, simplified thresholds for considerably fewer polygons, which also affects the memory requirements of the tiles! Three types: the previous "light" concrete sleepers, "used" concrete sleepers as well as wooden sleepers

    :NewFeature: Content: Two new types of ballast (both as bedding and as independent textures): grey but darker as well as brown ballast

    :NewFeature: Content - GT6N: Now reacts to the [8]

    :NewFeature: Content: Once again lots of new BaseContent, many thanks to our developers! Details here: Presentations

  • Janine

    Hat den Titel des Themas von „LOTUS Patch notes - 1.EA.103“ zu „LOTUS Patch notes - 1.EA.104“ geändert.
  • Patch 1.EA.104


    This patch is all about tunnel lighting and concludes the tunnel feature of LOTUS for the time being:


    :NewFeature: Tunnel light districts: In the MapEditor, districts can be defined for a map, which are assigned to the tunnel lights. The districts can be given a probability as to whether they are switched on or off at the start of the game. On the one hand, it is then possible to switch the individual districts on and off from the control centre, but apart from that, light switches or other objects can also be built and scripted, which in turn can also switch "their" district on or off. Apart from that, the first ideas have already emerged to use the system for other functions...


    :NewFeature: Simulator/MapEditor: There are now four channels for tunnel lighting: It is then possible to set both which objects, splines, tracks, road and pavement paths and passenger polygons belong to which lighting channel and then which lights are to illuminate which channels (multiple selection possible). In this way, it is possible to define separate spaces/tunnels whose illuminations are appropriately demarcated from one another. Otherwise, e.g. tunnel lights would also illuminate stairways "through" the tunnel wall, etc.


    ------


    :NewFeature: Simulator: New error messages for the "map calcmt part b" error

    :NewFeature: Simulator: For performance reasons AI cars are now only visible on their own and neighbouring tiles.

    :Bugfix: Simulator: 3D tree settings work again

    :Bugfix: Simulator: Overhead lines now also work when the train is running on a tunnel level

    :Bugfix: Simulator: Soundbug: Soundposition was not reset (e.g. steps in the Dusseldorf DLC)


    :NewFeature: MapEditor: Trigger type "Activate route x on touch" added

    :Bugfix: MapEditor: Offset for vehicle constants in wagon sequences: The information in the MapEditor was wrong, so unfortunately the wagon sequencesin the MapEditor have to be corrected.


    :NewFeature: Content: A whole lot of new BaseContent updates from our great developers!

  • Patch 1.EA.110


    :NewFeature::NewFeature::NewFeature: Physics for articulated buses!


    :NewFeature::NewFeature::NewFeature: Simulation/MapEditor/ContentTool: Ticket sales!

    :Bugfix: Simulation: "Time bug": When selecting a map again, the last set time was "forgotten" and the current time was set instead.

    :NewFeature: Simulation - Bus Trigger (new, own auxiliary object)

    :Bugfix: Simulation: The maximum speed of animations was FPS-dependent. It may now be necessary to check again according to taste whether the maximum animation speed is still as desired.


    :NewFeature: MapEditor: Reference lines (but only these) can now be up to 1km long.


    :NewFeature: ContentTool: System variable InitUserPlaced introduced: Was the user placed in this vehicle during initialisation? And if so - in driver's cab A or B?

    :NewFeature: ContentTool: Module parameters now on the left side of the bar.

    :Bugfix: ContentTool: Textur fields in the material properties should now no longer be empty after packing.

    :NewFeature: ContentTool: Module slot entries are now numbered.


    :NewFeature: Content - Diorama: Equipped with ticket system

    :NewFeature: Content - Solaris Urbino: Already available as a pre-release version in the workshop.

    :NewFeature: Content - BaseAddons: Again many and extensive extensions to the BaseContent thanks to our dear developers!


    :NewFeature: Information: Standard key events are added for driver's compartment lighting as well as the get in and stay back buttons

  • Janine

    Hat den Titel des Themas von „LOTUS Patch notes - 1.EA.104“ zu „LOTUS Patch notes - 1.EA.110a“ geändert.
  • Patch 1.EA.110a


    :Bugfix: ContentTool: The creation of own ticket systems was incorrect, which led to errors when configuring stations with the incorrectly created ticket system. Please open the self-created ticket systems in the ContentTool again, check whether there are no zeros in the ticket lines at the end of (ID = #) but different numbers and then save and pack them. In any case, check all stations on the map for which the ticket system in question has already been used with regard to the ticket configuration.


    :Bugfix: MapEditor: If there were unknown tickets in the list "plausible tickets", they could not be removed.

  • :flag_gb: Patch 1.EA.111


    :NewFeature::NewFeature::NewFeature: Basis for train protection built: Now significantly expanded communication of vehicles with triggers possible!


    :Bugfix: Simulation: If passengers want a ticket to a specific destination, then a special ticket is no longer requested (day ticket, short distance, ...)

    :Bugfix: Simulation: No two passengers can order a ticket at the same time.

    :Bugfix: Simulation: Door jamming grumbling should really only happen when it does. However, it is a prerequisite that the number of doors is correctly entered for the respective vehicle!

    :Bugfix: Simulation: Weighting of the individual tickets was defective

    :Bugfix: Simulation: No ticket request while there is still money on the payment table.

    :Bugfix: Simulation: AI vehicles have not yet set the system variable "RC_DirLeaver".

    :Bugfix: Simulation: If there are closed passenger path chains in the vehicle, passengers should search for the shorter path in each case anyway. However, it is not the length of the chain that counts, but the number of path segments (previously, the "next best" path leading to the destination was simply taken).

    :Bugfix: Simulation: With the centre of gravity of the bus shifted in the Y-direction, the curve pivot point was no longer correct.

    :Bugfix: Simulation: When light sources illuminated several tunnel light source levels at the same time and these were also close together, flickering occurred.

    :Bugfix: Simulation: If "Realistic Year"/"Date"/"Time" is now set, these should also be selected in this way.


    :Bugfix: MapEditor/ContentTool: Missing language entries added


    :NewFeature: MapEditor: Auto-block signals possible: Create /no/ activation paths for this, but set the auto-block priority for the corresponding route to >= 1. If there are several self-block terms at the signal (e.g. Hp2 for reduced slip path and Hp1 for normal), then these are set different priorities: Hp1 gets priority 2, Hp2 gets 1. So if Hp2 is already active, but then the conditions for the higher priority are fulfilled (because the previous train left the Hp1-slide-through path), then the signal changes directly from Hp2 to Hp1.

    :Bugfix: MapEditor: Switch ties no longer disappear

    :Bugfix: MapEditor: Fixed problems with toolbars getting wider (top)

    :Bugfix: MapEditor: Window "Available tickets" widened

    :NewFeature: MapEditor: Additional rail quality level "dirty"

    :Bugfix: MapEditor: Fixed copy-paste function for selecting valid tickets in station window

    :Bugfix: MapEditor: Remaining problems with overlong reference lines removed

    :Bugfix: MapEditor: Crash when reopening the route window


    :NewFeature: ContentTool: Paths for passengers in vehicles for one direction only

    :NewFeature: ContentTool: Tickets can be given an (internal) free name to make them easier to recognise in special cases. However, this has no influence on what passengers say when ordering tickets

    :NewFeature: ContentTool: Start parameter "-noCatCheck" so that the ContentTool no longer checks whether the object is classified in the wrong category (1, 2 or 3).

    :Bugfix: ContentTool: If the order of coupling of broadcast buses (CoupleBroadcastBus) was not in ascending order by bus name, these connections were sometimes not recognised.

    :NewFeature: ContentTool - Interlocking tool: Block signals (without push-buttons) and "smarter" list at top right

    :Bugfix: ContentTool - Interlocking tool: Track occupancies were no longer visible when a route from the list was switched to active.

    :Bugfix: ContentTool: Delete button for tariff zones only worked for the last tariff zone


    :NewFeature: Content: Switch ties for wooden ties

    :NewFeature: Content: I have added two polys to the wooden sleepers so that they appear more three-dimensional (even without parallax occlusion). Attention: These only take effect on existing tracks when the properties of those tracks are called up once, confirmed and the terrain is regenerated at the end. (:refresh: is enough)

    :NewFeature: Content: Running surface of the S49 rails of higher quality