Polygons and rails disappear, but are clickable

  • Hi everyone :) Another day another bug report for Janine and Marcel Kuhnt  :P OK so when i work on one part of the map but mainly with the terrain height Editor increases the height of the terrain on random part of the map by itself. I believe it's the bug of some sort because i didn't touched this part of the map at all since i finished with terrain height of this part of the map and i moved to the different part. Take a look :)



    Sometimes rails go through the road polygons as well. ( Note that i didn't manipulated with the height of the terrain and polygons and i didn't changed gradient or cant of the rail.



    I hope you will read and i hope you have solution to this problem :) Thanks in advance!


    Best regards

    Holms96 ^^

    Unofficial LOTUS tester

  • Well i don't know if it's terrain problem or not but the rails and polygons disappear for some odd reason. I don't know why but in the game tram is driving normally. So the problem is that rails and polygons disappear/invisible



    Edit: Yes you are right Marcel Kuhnt it's not the terrain. The rails and Polygons are invisible for some odd reason. As you can see the white triangles are there so you can see the rails are connected


    Unofficial LOTUS tester

    Edited once, last by Holms96 ().

  • Holms96

    Changed the title of the thread from “LOTUS Editor increases the terrain height on random parts of the map by itself” to “Polygons and rails disappear for some odd reason but they are clickable in the editor ( user has to click on the rail, then properties then click ok to make them visible?”.
  • Janine

    Added the Label MapEditor
  • Janine

    Added the Label Workaround
  • Janine

    Changed the title of the thread from “Polygons and rails disappear for some odd reason but they are clickable in the editor ( user has to click on the rail, then properties then click ok to make them visible?” to “Polygons and rails disappear, but are clickable”.
  • Janine

    Closed the thread.