Why is the Map editor so slow?

  • Dear creators (again xd)!

    I have another problem with the Map-editor. I saw a lot of turorial video from CaptnUnbrauchbar, and on his computer the program do any instructions in one second! But my computer's need 30 seconds, so i lost a lot of time, and i going very slowly with buliding my map. Can you help me with this?

    I send here my configuration:

    CPU (Processor): AMD FX(tm)-8350 Eight Core

    Processor 4.00 Ghz

    RAM: 16,0 GB

    GPU: GTX 1050 Ti 4GB DDR5 video memory

  • The most important things that slow the ME down are terrain elements that are not created wisely. What are you using on your map, esp. tracks, polygons, ...

  • Thanks for the fast reaction!

    I only using rail tracks for now. I put down them, and i change their settings.

  • IIRC, there has been a Hungarian (?) track package which is heavily overloaded. We do not recommend to use those tracks, since they crash the ME ( ;) ) and later the Simulator. Florian has created some tracks that are high quality and do not crash the apps. Have a look, if you want: Florians Ansammlung sammelwütiger Objektsammlungen


    There is a feature in the MapEditor which allows you to replace one track kind with another one. But I currently can not tell what's its name or where to find. Maybe someone else is able to...

  • Argh, sorry, I see. He has to accept the new agreement ^^ I'm going to ping him. Sorry für the confusion ^^

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