Well, I decided to make some quick benchmarking with my setup. In the screenshots you can see GPU and CPU temperature, usage and clock speed; RAM memory used; and finally instant, minimum, average, maximum, 1% low and 0,1% low FPS.
CPU: AMD Ryzen 5 3600 / 3600 MHz base, 4200 MHz max boost / 6 core, 12 thread.
GPU: ASUS Nvidia GTX 1650 / 4 GB GDDR5 / OC Edition
RAM: 32 GB DDR4
Logic board: GIGABYTE B450M DS3H / this capped the clock speed of the RAM.
PSU: Be Quiet! 600W
The settings at both games were everything in Ultra (preset "Don't" in LOTUS with terrain detail at ultra too).
In LOTUS I used the following maps: Diorama and Sonnenburg. The vehicle is the default Berliner GT6N.
In Diorama the performance was good: 46 FPS average. Remember that stuttering I commented in another thread? Well I updated the nvidia driver and I adjusted again the settings according to this Lexikon article: NVIDIA graphics card optimization for LOTUS adapting some options to set high performance instead of quality, and things improved... but this is a small map, what about a bigger one?
Sonnenburg, by the way lovely map! 12 FPS average. The stop is Schmiedehof, next to Hauptbahnhof. As you can see the shadows of the tram are failing too and also objects load very late, for example, arriving to a stop the stopping lines of the signs are gone and signals like open all doors. KI cars look like they have seizures.
As this game uses OpenGL it makes me think that this is the main culprit of that poor performance. Will the program use DirectX in later patches? Or Vulkan? I expect that performance will have to improve a lot to reach averages of 60 FPS in ultra settings.
I have a game that uses DirectX 11 to just make a little comparison (a little unfair I have to admit but anyways, just to have an idea of what we can get), I selected places that are very demanding, some in multiplayer. It's Tower Unite, and everything is in ultra settings. If you take the average of all the screenshots and calculate the average you get like 70 FPS.
By the way, I have to say that using the steam workshop is lovely to get new content instead of using the old method of downloading compressed files and unpacking in the game folder like in OMSI. Also Steam checks dependencies so that's fantastic. Everything is concentrated in one only place.
And last but not least I've noticed that some AI cars have some parts of the inside empty, because you can see the centre of the inner side of the wheels without anything supporting them, especially with some Fords and Kias.
As Janine said, just waiting for the next patches to come!
If anyone has the same setup or something like mine, tell me your experiences.