Moin everyone,
I'm trying to create some street lamps from Copenhagen, and so far it's been without major issues.
Until now. I'm creating every lamp in the same Blender file, which means only one of the lamp's origin points is actually centered (the one I constructed first). See the Blender screenshot.
I want to import the brown lamp, and I click "Ja" to flat shading and then "Nein" to the object to be centered on the object center (have tried "Yes" here, but that just screws up the scale dimensions).
But as seen on the Content Tool screenshot, the lamp is way off-center relative to the center of the Content Editor, as demonstrated by the lamp source, which is centered. This makes placing the lamp in the Map Editor very weird, since the object is way off the mouse cursor when I'm moving it around.
How do I fix this? Do I need to move the Blender origin point around, or is there a setting somewhere?
Antworten auf Deutsch sind ebenfalls willkommen. Ich verstehe sehr viel Deutsch, aber kann mich selbst nicht so gut schreiben oder formulieren.
- Thor