Hi folks!
I'd need some help with the texture scriptings.
I'll try to sum up my problem: I want to make a billboard model with plenty of different textures for it, but since I'll have about 60-70 versions, I don't really want to model and convert each version just to select one in script and then use visiblity flags to show only one.
As far as I understand in the scripting system article, there's an easier way to do this, by having some texture list where the script determines the index of the texture that will be shown. What I don't see yet is how to use this. What is the internal texture list? I have to import each texture as a standalone texture (with the content tool standalone texture tool) or I can make some kind of list in the script file with texture names, or I have to use some kind of subfix in the names of the textures (like texture_0, texture_1...so on)?
A bit of help would be very useful since this thing doesn't really have any example but I am sure that it is used in some cases (like billboards in DLC maps e.g.).