Hi devs (mostly)!
For a long time I've been thinking on features that I think would be usefull (or I could use it but are not supported yet). I try to categorize it somehow so it's not that messy:
Map editor
- Scenery objects: Height parameter in the "Properties" so we could copy this info, or modify it without start to guess from nothing
- Scenery objects: Input for rotation angle (not just with R and rotating with mouse)
- Terrain: Generate terrain on whole map - Often terrain generation is malfunctioning because the camera in the editor is near a tile border...etc. A whole map generation would be very useful in cases like that (of course before publishing a map, because this would take some serious time on a bigger map)
- Terrain: Painting and manual terrain modification (WITHOUT subgrades and polygons) - I know this is an already requested feature, but I think many people would love to use this
- Tunnels: The same as above (also third rail support as "catenary")
- Pedestrians: Humans actually walking on the level of the paths and ped. polygons, not on the level of terrain
- Rail tracks: Actual buffers (eg. possibility to add collision mesh to buffer objects which would have effect on rail vehicles too) - at the moment trains just stuck at the end of rails
- Railtracks/Splines: Input for angle (not just radius and lentgh) - It's sometimes very annoying to calculate the exact length for eg. a 15/30/45/90°...etc part
- Scenery Objects/Splines: On the right side at the object selection, there could be maybe a filter for packages (if one makes different packages for each different map, there are LOTS OF objects in each category and it's really hard to find models this way)
Vehicles
- SOUNDS - Rooms for sound sources (like in OMSI: outdoor, passenger cab, cockpit)
- SOUNDS - Track joint/switches sounds (like a new global script variable, eg. isSwitch_{a}_{b} or something for each axle)