Spline making a huge terrain hole

  • Hello,


    My own curbstone is causing trouble. It looks like this in Blender:


    and I've made sure to remove doubles and reset both rotation and location. The grey lines are the separate cutting mesh.

    But when placing it in the map editor (z=0.0), it creates this parallelogram-shaped hole:


    In the CT, the cutting mesh is set to "only cutting, the mesh stays invisible" and with alpha=2.

    The visible meshes are set to "No cut".


    But why is it then still misbehaving? Even though I've done pretty much everything after the book/lexicon?


    -Thor

  • Thank you Florian, it works perfect now.

    Yet another point to add to my personal checklist ;p


    LG

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