LOTUS NG map loading issue

  • I have some problems with the new Unity beta version. In the upper-left menu as I select _my_ maps, they don't really get loaded.


    On Óbuda, I only get a few loaded tiles, like this:



    All the surrounding tiles are missing. On the metro/underground/U-Bahn maps I cannot even see anything really. On the M1 map I only see some catenary splines and that's it, not even the objects from the same level show up. On the M2 map I see absolutely nothing.


    My other concern is that if I open a map that's in my contents folder, they usually don't load, instead they load other parts from other maps. A friend of mine works on a tram line on a completely different map, that tram line is a few kilometers away from the M1 metro line. If I load my M1 map, I don't see my map, but I do see tracks from my friend's map.


    (From discord group screenshots I know that at least parts of my maps can be loaded, and also I can see Diorama/Berlin just fine, so I guess this is an issue with local, none-steam-downloaded maps)

  • Ahh, I didn't realize there's a log for the NG version (in the logs folder I didn't find anything).


    Though I don't really see any error message in them, here they are:


    simulator.json.log

    simulator.log


    Code: simulator.log
    1. 2024-04-15T15:17:18.846429Z INFO simulator: Running version 'e8176a63888600c51f5cbdc335c3da40860d6951' of 'master'
    2. 2024-04-15T15:17:18.849418Z INFO bevy_winit::system: Creating new window "App" (0v1)
    3. 2024-04-15T15:17:18.999582Z INFO wgpu_hal::vulkan::instance: Debug utils not enabled: debug_utils_user_data not passed to Instance::from_raw
    4. 2024-04-15T15:17:19.015009Z INFO wgpu_core::instance: Adapter Vulkan AdapterInfo { name: "NVIDIA GeForce RTX 3060 Ti", vendor: 4318, device: 9417, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "545.92", backend: Vulkan }
    5. 2024-04-15T15:17:19.015051Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3060 Ti", vendor: 4318, device: 9417, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "545.92", backend: Vulkan }
    6. 2024-04-15T15:17:19.674515Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Pro", kernel: "19045", cpu: "13th Gen Intel(R) Core(TM) i5-13600K", core_count: "14", memory: "15.8 GiB" }
    7. 2024-04-15T15:17:19.770100Z INFO naga::back::spv::writer: Skip function Some("sample_input_3x3_tent")
    8. 2024-04-15T15:25:54.081885Z INFO bevy_window::system: No windows are open, exiting
    9. 2024-04-15T15:25:54.082368Z INFO bevy_winit::system: Closing window 0v1
    Code: simulator.json.log
    1. {"timestamp":"2024-04-15T15:17:18.846451Z","level":"INFO","fields":{"message":"Running version 'e8176a63888600c51f5cbdc335c3da40860d6951' of 'master'"},"target":"simulator"}
    2. {"timestamp":"2024-04-15T15:17:18.849426Z","level":"INFO","fields":{"message":"Creating new window \"App\" (0v1)"},"target":"bevy_winit::system"}
    3. {"timestamp":"2024-04-15T15:17:18.999591Z","level":"INFO","fields":{"message":"Debug utils not enabled: debug_utils_user_data not passed to Instance::from_raw","log.target":"wgpu_hal::vulkan::instance","log.module_path":"wgpu_hal::vulkan::instance","log.file":"C:\\Users\\Mochida Yuka\\.cargo\\registry\\src\\index.crates.io-6f17d22bba15001f\\wgpu-hal-0.19.3\\src\\vulkan\\instance.rs","log.line":341},"target":"wgpu_hal::vulkan::instance"}
    4. {"timestamp":"2024-04-15T15:17:19.015018Z","level":"INFO","fields":{"message":"Adapter Vulkan AdapterInfo { name: \"NVIDIA GeForce RTX 3060 Ti\", vendor: 4318, device: 9417, device_type: DiscreteGpu, driver: \"NVIDIA\", driver_info: \"545.92\", backend: Vulkan }","log.target":"wgpu_core::instance","log.module_path":"wgpu_core::instance","log.file":"C:\\Users\\Mochida Yuka\\.cargo\\registry\\src\\index.crates.io-6f17d22bba15001f\\wgpu-core-0.19.3\\src\\instance.rs","log.line":771},"target":"wgpu_core::instance"}
    5. {"timestamp":"2024-04-15T15:17:19.015054Z","level":"INFO","fields":{"message":"AdapterInfo { name: \"NVIDIA GeForce RTX 3060 Ti\", vendor: 4318, device: 9417, device_type: DiscreteGpu, driver: \"NVIDIA\", driver_info: \"545.92\", backend: Vulkan }"},"target":"bevy_render::renderer"}
    6. {"timestamp":"2024-04-15T15:17:19.674525Z","level":"INFO","fields":{"message":"SystemInfo { os: \"Windows 10 Pro\", kernel: \"19045\", cpu: \"13th Gen Intel(R) Core(TM) i5-13600K\", core_count: \"14\", memory: \"15.8 GiB\" }"},"target":"bevy_diagnostic::system_information_diagnostics_plugin::internal"}
    7. {"timestamp":"2024-04-15T15:17:19.770110Z","level":"INFO","fields":{"message":"Skip function Some(\"sample_input_3x3_tent\")","log.target":"naga::back::spv::writer","log.module_path":"naga::back::spv::writer","log.file":"C:\\Users\\Mochida Yuka\\.cargo\\registry\\src\\index.crates.io-6f17d22bba15001f\\naga-0.19.2\\src\\back\\spv\\writer.rs","log.line":1948},"target":"naga::back::spv::writer"}
    8. {"timestamp":"2024-04-15T15:25:54.081921Z","level":"INFO","fields":{"message":"No windows are open, exiting"},"target":"bevy_window::system"}
    9. {"timestamp":"2024-04-15T15:25:54.082389Z","level":"INFO","fields":{"message":"Closing window 0v1"},"target":"bevy_winit::system"}
  • Alright, it looks like all maps are loaded on the same world at the moment, that's the reason for the empty tiles at concurring maps.


    Two things I noticed though (I suppose the development is just not at that step at the moment): frogs are not generated/shown...



    ...and only level=0 is shown, underground parts are not:

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