For your specific problem - I could offer to simply delete your tiles. So you are able to start from scratch. If I should do it, just tell me.
This would be perfect! Thank you!
For your specific problem - I could offer to simply delete your tiles. So you are able to start from scratch. If I should do it, just tell me.
This would be perfect! Thank you!
No problem! Thank you! Have a nice day! ![]()
"You created a map, saved it as public domain, opened it as team, saved it with new ids (from the team) and now can not delete your reservation with your own ID?"
Nope.
I was created a map with my own private ID. Later I logged in the Map Editor with my Team and I opened a map. I edited things and saved it with my Team!
...and now I can't open the map with my private login but I can see the reservation via the Delete menu and If I want to delete the Editor send me a message " ... " (I don't speak german but Google Translate said I can't delete the map and I need to login with my Team to do this.) But If I login with Team simply I can't see the reservation via the Delete menu. I never saved the map with public rights.
I know this is very confusing but It's hard to explain.
Here's two example picture for the deleting.
PrivateID: 5748654
TeamID: 740015
Hi all!
Today I wanted to delete my map reservation but there's some problem.
What you need to know about the problem.
I made a map with my own account but later I edited the map with my team. So my reservation is assigned to my personal ID but the map is assigned to my Team ID. This is why now I'm unable to delete my reservation.
And the circle is closed with this. (If u know what I mean under this.)
Any Admins/Moderators can fix this please? Ofc I can provide my map name and all IDs (Team, Personal, etc...).
Thanks and Stay Safe!
- "Scaling of detailtexture" should not be 1 but 0, because I'm sure you does not want to use a detail texture.
I know, you've never entered this value, but this happens while translating the material from Simple to Complex.
- But the main problem is a problem of the ContentTool: After adding tangent information, you have to restart the ContentTool...
![]()
...aaaand It's working! Thanks for the clarification. ![]()
....I think i changed the way how i exportet the Maps, (nvidia exporter, intel, etc) and also their format...
Thanks. Sadly as you said it's really hard to find where is this setting in the nVidia Exporter because I don't know what is the exact problem. ![]()
....and now the nVidia Exporter cut my picture around the windows edge. ![]()
Hello guys!
Firstly sorry for my english. Today I wanted to check how's the normal map working.
So I made simply and fast modell in Blender, set up every texture. Now here's the problem.
With Simple texture option everything is working fine and perfectly. When I select the Complex map with normal everything is going into black with really low opacity and bad reflection on windows. The tangent info is already activated on that material. (The normal texture was generated on the well known online site.) Sorry if I missed something in the settings or anywhere.
I'm attaching some photos. Here you can see my files, setups in the CT and my settings.
Thanks for your answer!
Greetings!
The Center tile regeneration won't helped just increased the hole around the rail track.
Editor Log in the spoiler:
===========================
LOTUS MapEditor Logfile
===========================
Date: 2019. 05. 18.
Time: 10:54:22
Version: 1.EA.031 (64 bit)
(1.0.7066.3753)
Main Thread ID: 2D50
Start parameters:
10:54:26 - Thread: 2D50 - Information: InitA-Final
10:54:26 - Thread: 2D50 - Information: Creating graphical interface...
10:54:26 - Thread: 2D50 - Information: Video adapter: Radeon(TM) RX 460 Graphics
10:54:26 - Thread: 2D50 - Information: Video RAM: 4095 MB or more
10:54:26 - Thread: 2D50 - Information: Video status: OK
10:54:27 - Thread: 2D50 - Information: OpenGL-Version: 4.6.13547 Compatibility Profile Context 25.20.15031.9002
10:54:27 - Thread: 2D50 - Information: Max supported texture size: 16384
10:54:27 - Thread: 2D50 - Information: Finished creating graphical interface
10:54:28 - Thread: 2D50 - Information: Logged in
10:54:28 - Thread: 2D50 - Information: Server connection: Willkommen auf den LOTUS-Servern!
10:54:37 - Thread: 2D50 - Information: Selected ID: 740015
10:54:39 - Thread: 2D50 - Information: Try loading map C:\Users\Public\Documents\LOTUS\MapEditor Files\Szekesfehervar\Szekesfehervar.mgl
10:54:41 - Thread: 2D50 - Information: Map loaded successfully
10:55:10 - Thread: 2D50 - Information: Init-Final
10:55:11 - Thread: 2D50 - Warning: Korhaz.dds is a DDS texture without MipMaps. It will possibly be displayed black.
10:55:31 - Thread: 2D50 - Warning: Schilder_TEX.dds is a DDS texture without MipMaps. It will possibly be displayed black.
10:58:19 - Thread: 2890 - Error: Zugriffsverletzung bei Adresse 000000000040E13F in Modul 'MapEditor.exe'. Lesen von Adresse FFFFFFFFFFFFFFFF while cutting (Tile 36114/22996, 0 xx=0, yy=0)
10:59:38 - Thread: 2214 - Error: Zugriffsverletzung bei Adresse 000000000040E13F in Modul 'MapEditor.exe'. Lesen von Adresse FFFFFFFFFFFFFFFF while cutting (Tile 36114/22996, 0 xx=0, yy=0)
11:00:32 - Thread: 2D50 - Information: Close Form...
11:00:35 - Thread: 3134 - Warning: Disconnected. (247)
11:00:35 - Thread: 3134 - Warning: Disconnected. (247)
11:00:36 - Thread: 2D50 - Information: Destroying master manager...
11:00:36 - Thread: 2D50 - Information: Destroying map...
11:00:36 - Thread: 2D50 - Information: Destroying Map
11:00:36 - Thread: 2D50 - Information: All map loading threads stopped
11:00:39 - Thread: 2D50 - Information: Close Form...
11:00:41 - Thread: 2D50 - Information: Close Form...
11:00:48 - Thread: 2D50 - Information: Close Form...
The sides of my building and even the parking cars got totally black on my map after the update published today (1.EA.025a). Opened my backup too, but the same occurs.
Thanks in advance.
Thank you Janine! It works now. ![]()
31 hours passed, and the problem is still alive.
Here is the debug log: logfile_editor.ldl
Will be LOTUS support Chrono Events?
If I want to build on RW map i can build the "test" map only on the Fictional-Multipalyer or i can on the Fictional-Offline too without DEM? (Personaly i hate the DEM. :/ )
Kb. másfél hete lett ez megemlítve ahogy írod és akkor azt mondták, hogy lesz.
Okey, thanks. I will be try. ![]()
Yes, i used the Editor for about half min.