Posts by centipede
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Czech: č, Č, ď, Ď, ě, Ě, ň, Ň, ř, Ř, š, Š, ť, Ť, ž, Ž (and these I don't know if they're no longer in the basics: Á, á, Í, í, É, é, ú, Ú, ů, Ů, Ó, ó, ý, Ý)
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Ok, thanks for the answer!
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Tahnks for the answer. So there's nothing I can do about it yet? But in the future, will even these smaller objects cast shadows?
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No problem, here it is with the export folder. For example I'm sending the object tyc_B , which works. For example, tyc_A_1500 and A_1_a do not work.
https://drive.google.com/file/…D3pUnc6g/view?usp=sharing
Thx in advance.
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I'm sorry, but is there any progress in identifying the problem?
Btw. Is there any way how to make communication between scenery object and vehicle? for example when i drive above it, it sends me info about speed limit?
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Here it is. I hope I've included everything that is needed... For example I'm sending the object tyc_B , which works. For example, tyc_A_1500 and A_1_a do not work.
It's too big, I had to upload it to google drive. https://drive.google.com/file/…O6jUF6wh/view?usp=sharing
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Could I send you the files to check?
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I have also already checked this and found no differences. What should I pay attention to, all objects are category 1, minimum distance for light objects is the same? The only difference is the automatic bounding boxes and attachpoints.
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Sorry for another post , but I don't really know what to do. After several attempts I have not been able to solve the problem that some of my objects do not emit shadows.
Two objects with identical material settings and one emits a shadow and the other does not. Do you know how to solve this?
Thanks, centipede
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I figured it out! My mistake was that "retroreflexion" must be checked at the same time. Now it works great. The thread could be closed.
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How exactly does the alpha channel have to be set for the retroreflective material to work? Because it doesn't work for me with the alpha channel, but without it such material works properly (unfortunately I don't want it to be retroreflective everywhere). I couldn't find on the forum or in the lexicon what an alpha channel for retroreflective material should look like.
Thanks,
centipede
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Thanks for quick reply i try it but i have the same problems.
I attached screenshots and settings of the terrain subgrades(numbered from 1-3 ). I think the mistake is that the other one is above the first but i don´t know how to do it differently (and achieve a targeted result ).
Thanks in advance, centipede
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New image!
The next render will be from the interior.
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Some neeeews!
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Thanks a lot! I changed ContentID and now it works!
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I´m not sure, but i think probably yes. Is there any solution for this?