Posts by Janine

    Server update:


    :Bugfix: AI no longer drives on the same tour as a player vehicle (no more duplicate vehicles). However, if the player disconnects, the AI cannot currently take the tour again. This will be implemented within another big feature ;)

    1.EA.097a


    ATTENTION: Due to the change in saving the map and the new split of the map backups, please create a backup of a map immediately after loading it before continuing to work on it!


    :NewFeature: Simulation: The ingame clock (Ctrl+C) can be moved to a separate window - just press the small black button next to the clock. Will be implemented for the ingame timetable too, but is not finished yet. With a click on the clock on the separate window it can be inverted.

    :NewFeature: Simulation: Workshop item search in the splash screen can be prevented with the start parameter -noWScheck. Please use only to save time and with common sense, not in general. No liability will be accepted for consequential damage ;)


    :NewFeature: MapEditor - Additional data is stored in the working directory, so that loading and saving the tiles in the MapEditor (only there!) takes a little longer, but the initialisation time is much shorter.

    :NewFeature: MapEditor - When backing up, zip files larger than 1 GB are split up so that the individual zip files are smaller than 1 GB.


    :NewFeature: Content: Lots of new BaseContent from our dear developers, see patch notes here.

    :NewFeature: Content - GT6N: Now supports FIS announcements with composite blocks

    :NewFeature: Content: New buildings

    I have bought Düsseldorf DLC today, so now I have it! ;)

    Great!


    As far as I know, the timetable update of Dusseldorf is not yet public, so if you agree with playing w/o schedule, we could play a game at 18:00 CEST today.


    I will open a lobby a few minutes before - everybody is welcome.

    Hey, we've encountered some issues with the schedules and scheduled AI yesterday and I would like to fix them first, before we launch another big session. Hope you understand that :)

    1.EA.097


    :NewFeature: Simulation - AI: Road paths are now allowed to be open! Vehicles disappear when they drive beyond open path ends and are (distributed according to traffic density) spawned on those paths that have an open beginning.

    :Bugfix: Simulation - Timetable: Trip transition had stopped working properly.

    :Bugfix: Simulation - Timetable: Automatic switch setting by line+route fixed.

    :Bugfix: Simulation - Timetable AI: Partially unlimited (reverse) driving fixed

    :Bugfix: Simulation - Timetable AI: Mixing up of cars and trains should be fixed now

    :Bugfix: Simulation - AI: Logic tweaked, hopefully with success ;-)


    :Bugfix: ContentTool - Script: ATTENTION: TimetableGetTempStnListCount was implemented incorrectly and gave the number of the highest element instead of the number of elements (number - 1). This has been corrected, so the procedure now correctly returns the number.


    :Bugfix: MapEditor - Place objects: Removed lag when placing a new object or a copy of an object.


    :NewFeature::NewFeature::NewFeature: Early-Access-Release of the map "Berlin", details see here, comments please here

    :NewFeature: Content: Lots of new BaseContent from our dear developers, for patch notes see here

    :NewFeature: Content: New signal boards for the overhead line: Black Sh7, St1 (with and without yellow stripes), St7

    General Kenobi,


    some of the polygon presets including preview images are listed here (click). Your wish is noted, but will take time. Usually you don't have hundreds of presets and if so, they should be named properly. But I get your point, don't worry. Hope the link helps a little to find the most common presets.


    Regards

    Janine