Thanks for the quick response.
I don't think I oversee anything, that's how I've been using the language tool since day 1. I'm missing the texts for most of the vehicle filters. Strangely enough, the new entries from today's update were all successfully migrated into my file, both ID and text.
The issue starts at the Editor.Main.ppmSelectSelectInList ID and ends with main.FrameVehConfig.ImgBtnChain.Hint. ID.
I've noticed that since the last one or two updates the new language file text entries are not being copied into my language file, no matter which copy button I use. I see the new ID-s for the new entries in the left column, but the text for them is missing. If I open the freshly updated English.llg, I can see both the ID-s and texts.
See the attached pic:
I did some testing around AMD's and Nvidia's performance with OpenGL. It's a known fact that AMD's performance with OpenGL is pretty terrible, and as it turned out, that's the root of my performance problem, and probably for other current and future players with similar setups, 'cause I don't believe that I'm the only one with this issue.
My rig is a Core i5 3470 with 16 gigs of RAM and a Radeon R9 380. It's been serving me well for many years now and still chews through everything I throw at it like a champ. Except for this game and Cattle and Crops. The similar thing about those two titles is that both are running on an OpenGL-based engine, and both games have performance problems with AMD graphics cards. The dev of C&C even made a post about his experiences on the AMD forums. I had similar results with LOTUS.
As a comparison I used a GTX 960 from my brother's PC. Both graphics cards have 4 gigs of VRAM, I was using the latest drivers with the only tweak being forced 4x anti-aliasing in the graphics driver. My test run was made on the test map on the "Best graphics" preset at 12:00.
This is the run with the Nvidia card. The fps moved mostly in the 50s, sometimes reaching the 60 fps cap. The game was running smoothly overall, minus the micro stuttering.
And this is the run with the AMD card. The fps was mostly in the 30s, rarely going above 40, sometimes dropping below 30, especially around the cobblestone areas. As you can see the GPU here is running on lower memory and clock speeds, with lower utilization.
Side note: I also went through the performance entry of the Lexicon, even loaded the test-egg map with the test train, the fps just wouldn't go over 37 with my Radeon.
Since OpenGL is pretty much a deprecated API, and the products of one of the two available graphics chip makers are performing worse with it, than the competition, wouldn't it make sense to port the game to Vulkan, especially during the EA phase, when the game is still being shaped? I'm really curious, because right now LOTUS is running worse than OMSI, and that's not what was promised. Any plans regarding this?
Also, will there be an option to not save screenshots in .png? It'd be nice if they would be saved in rather jpeg than png, which makes all of the screenshots >3Mbit
Steam takes your screenshots in jpg by default.
Alright, this did the trick.
However I can recreate the problem if I open the language file with my private ID, save & pack it, then open it with my team ID, save & pack it again, and the next time I want to save & pack, it hangs again. Deleting the LOTUScontdescr file solves the problem though. I guess it's just not recommended to edit the same file with two different IDs.
A few weeks ago I did some experimenting with teams, rights and such, and invited Skinner_11 to the Hungarian translation team. Everything works fine, both of us can work on the language file, but ever since I created the team, every time I want to save and pack my work, the language tool hangs at the checking edit rights window, see pic below.
If I click abort, it will show me the following message:
Then it will save and pack just fine. Also there's a message in the main menu showing that I did not provide a sufficient ID.
Any ideas about what's causing this?
I can't seem to figure out the difference between these buttons in the language tool.
My guess is that they are useful for copying new entries from a more up-to-date language file into your own translation. What each of them do however is not clear to me, what's the difference between empty entries and copy entries?
Could anyone enlighten me?
I mean, how did you export you're llg file step by step ?
Click on the menu button in the top-left corner and choose Save & Pack. After it's done you'll be able to choose your language in the game menu.
So with my enthusiasm through the roof I quickly started translating the game into Hungarian, but something's wrong, our special characters do not appear in the game menu. See the attached picture.
Settings would be Beállítások, not Belltsok.
Multiplayer would be Többjátékos mód, not Többjtkos md.
Date format would be Időformátum, not Idformtum.
Full realism would be Teljes valósághűség, not valsghsg.
And so on.
Capital or small, í, ó, ő, ú, ű, á, é characters don't seem to work, probably because the menu font doesn't contain such characters? Even changing the font in the Content Tool doesn't seem to have any effect.