Can you avoid that censorship with proxies? (sorry, have no clue about how this is accomplished....)
it's easier: usually one should reboot the local router or just wait.
Now the problem wanished and I can login.
Thanks for help!
Can you avoid that censorship with proxies? (sorry, have no clue about how this is accomplished....)
it's easier: usually one should reboot the local router or just wait.
Now the problem wanished and I can login.
Thanks for help!
where can I find the file and how to enable it?
p.s. there is a small chance the problem may be caused by Russian clamsy Internet censorship, wuch cahoticaly blocks Google/Amazon IPs. I have the similar problem with Ubisoft servers sometimes, but may be the problem is not about it.
3.) This is not planned, because the effort is very high and it would be very rare situation, when you would like to work first on map A and then direct behind on map B.
Actually it could work instead of point 1: if you do smt wrong, you could reload the map, and it is not a rare case at all.
Thanks for response though.
1. How to undo action?
2. How to copy object, spline ect.?
3. How to load map from the Editor without restarting it?
4. How to delete spline attaced to another spline like sidewalk snaped to the border stone like on [8:20] here:
?if it is unanable I suggest to realise it in the future, because these are really nessessary functionality
wish it would be that easy.
If I press abort Editor starts in offline mod and works, but I still wonder what could lead to this.
that's the point. Look at Transport Fever game: it uses just colored boxes, but how reallistic do they look!
Heuliez yep, I see your point, but can't agree: it's always better to make proper graphic base before lunching the game or at he start, than later.
And we are talking not about "cutting age" graphics, but about nessessary technological minimum.
Besides, shaders could solve LOTUS's perfomance problems.
If you are also obsessed with graphics and gently degrading M&J's work, I invite you to play GTA or BF5
Heuliez why should I if I can play Transport Fever, RailWorks and dozens of "Bus Simulators" wich do use PBR-textures?
"Go away if you don't like it" is not a proper answer =)
Janine the point is we make models using PBR-texturing or similar
systems like it is in Transport Fever or RailWorks, f.e. If not PBR, we still do need Normal map, Ambient Occlusion
map, Reflections map etc. So far the in-game model looks like it doesn't have
any textures except Diffuse. Will you add these texture in the
future or we should bake textures like in 2010? =))