So, what am I supposed to do? Go to study Blender?
Question about the animation of the articulation.
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Wait for the mentioned friend to help - he already knows and may be able to help.
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Hey,
I just made some Screenshots of a successfull mesh-animation from 3dsMax 2015. I hope this will help you!This is my basic object. It is not textured nicely nor modelled accurately because you will never see it this isolated. This is some sort of Cover for the DüWag-Jacobs-Boogie.
This is the objects mapping. Nothing serious, i just placed everything on some generic "as-good-as-black"-color.
Now lets jump over to the preparations for the mesh-animation: You need to copy and paste the model which you want to animate. After copying NEVER move it again, it has to share the EXACT position from it's original mesh. Rename it to "@2m_OriginalMeshName". After copying and renaming you have to change the mapping coordinates of the copyied object to the following:As you can see, i only moved the object to show the differences. The @2m_Mesh has the complete mapping-coordinates, from left to right and from top to bottom. This is necessay, because i want the object to be transformed completely and evenly. Do not change the texture you got from the orignal object - it's not necessary. After you only changed the texture-coordinates, export both objects:
I'm using or was using (;-)) the Fraunhofer Exporter for .x3d Files. It works well with the shown settings.
I would like to motivate you to try again and post your results!
Best regards,
Julian -
Hello!
I ended up following your instructions. Summing up.
In the end, nothing worked (probably, maybe I did something wrong).
The game looks like this:
https://pp.userapi.com/c844520…96/113b47/AEzJocFIOzc.jpg
In 3d max it looks like this:
https://pp.userapi.com/c852124…948/261d0/M4L-QtE1VgY.jpg
https://pp.userapi.com/c852124…948/261e1/5Wlh7VjXafA.jpg
https://pp.userapi.com/c852124…948/261ea/Ov8IG7MWDm0.jpgIn the content tools:
https://pp.userapi.com/c852124…948/261ac/8efBHJh9YYY.jpg
https://pp.userapi.com/c852124…948/261b5/kMjXcSIF62c.jpg
https://pp.userapi.com/c852124…948/261be/xnMzqP49wCs.jpg
https://pp.userapi.com/c852124…948/261c7/2tPc0R0Tb4o.jpgIf you need something else to throw - write.
I want to say: I did everything the same way as in the tutorial + what Julian said. As above, I said that maybe somewhere I did wrong.
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Could you please send me your x3d file again?
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Marcel Kuhnt, The whole car with an accordion or just the harmonica itself?
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Would you like to send me your .max file with just the originalMesh and the @2m_Mesh? I would like to check it
What do you use for exporting?
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Marcel Kuhnt and Julian, what is the result of my problem with harmonica animation?
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Both are still working with your object. You may get a hint as soon as tomorrow, but I would more likely expect the beginning of next week.
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Both are still working with your object. You may get a hint as soon as tomorrow, but I would more likely expect the beginning of next week.
I wanted to know how things are going? Did you know what the problem is?
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As far as I know you are in contact with Julian via private messages.
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Could you please send me your x3d file again?
Marcel Kuhnt, I somehow forgot then to drop the file to you. Here is a link to it.: https://yadi.sk/d/iarQ1Q6L7VzRGQ
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In general, I again tried to do everything in 3D max so that the animation of the harmonica would work in the game. In the end, nothing happened.
I give a link to the 3D Max files and export:
https://yadi.sk/d/KVXvMkyxd5nbIw
https://yadi.sk/d/V2PwwSRi_174bA
https://pp.userapi.com/c850136…605/73dc7/XaLiFgTzg6c.jpg
https://pp.userapi.com/c850136…605/73dbd/Rcmi1QPUT7g.jpg
https://pp.userapi.com/c850124…605/71d16/jvGddKmn0X4.jpg
https://pp.userapi.com/c850124…605/71d20/VtlPjA3-Bo8.jpgHope to solve this problem soon ..
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EN:
I tried again today to animate the harmonica (articulation) and in the course of this it turned out that we have two problems:
1) Probably all, plug-in instantexport, which for 3d max is probably a spline (that is, it does not properly export the model)
2) There is a possibility that Julian has other settings and therefore it turns out that he works and does not work for me.
But I would like to get an answer, I correctly understand that in the file "x3d", there should only be one "shape" element in "@ 2m_gangway" (this is how I understood it)?
A screenshot of this:
https://pp.userapi.com/c847019…61/12ecaa/xLHhVhRZNPk.jpg
If it turns out that the "@ 2m_gangway" should have only one element "shape", then you can see the animation setting of the harmonica of the GT6N tram?
Plug-in Manager 3Ds Max 2015: https://sun1-1.userapi.com/c83…63/1e43a1/rtUEyiEr3Ik.jpg
RU:
Попробовал сегодня вновь анимировать гармошку(сочлененние) и в ходе этого выяснилось, что у нас есть две проблемы:1) Вероятно всего, плагин инстантэкспорт, который для 3д макс - вероятно косячный(то есть не правильно экспортирует модель)
2) Есть вероятность, что у Жулиана стоят другие настройки и поэтому получается так, что у него работает, а у меня не работает.
Но и хотелось бы получить ответ, я правильно понимаю, что в самом файле "x3д", элементов "shape" у "@2м_gangway" должно быть только один(это как я понял)?
Скриншот этого:
https://pp.userapi.com/c847019…61/12ecaa/xLHhVhRZNPk.jpg
Если получается так, что у "@2м_gangway" должно быть только один элемент "shape", то можно увидеть настройку анимации гармошки у трамвая ГТ6Н?
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But I would like to get an answer, I correctly understand that in the file "x3d", there should only be one "shape" element in "@ 2m_gangway" (this is how I understood it)?
A screenshot of t
Yes, that's it, but neither Julian nor I could explain, why this does happen in your case...
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Marcel Kuhnt, I have a suspicion that there is a problem with the plugin. Perhaps it is not the version like yours. I downloaded the plugin from here (version 14581): http://www.instantreality.org/…build/?dir=/InstantExport
That is, I correctly understood that everything works for Julian? Maybe then try this experiment: Maybe give the plugin you use?
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Maybe give the plugin you use?
I asked Julian, if it works with his plugin. I cannot tell you anything about that, because I only use Blender (last but not least because of such problems with 3DSMax...)
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Maybe give the plugin you use?
I asked Julian, if it works with his plugin. I cannot tell you anything about that, because I only use Blender (last but not least because of such problems with 3DSMax...)
I ask, can you give a plugin that Julian uses?
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