I'm about to place catenary on my map, and I've been thinking on the poles for hours but I cannot find the ideal solution.
My problem is that I really don't want to import the poles as sceneryobjects (I'll have about 10-20km-s of railway), since then I have to place them one by one all along the map, either by just placing them "by eye", or with reference lines (but then I have to place reference line all along the map, so that's another painful method). I was thinking about making the poles as splines (if I'm correct, in the content tool you can add attachment points to splines as well), but in a lexicon article, Florian wrote, that:
ZitatThe polygons and splines aren't saved into the Container of the map. They get stored as the terrain in a optimized way. If the placement of these elements are near the optimum, the algorithm won't need that much time and may reduced possible errors.
The polygons and splines aren't saved into the Container of the map. They get stored as the terrain in a optimized way. If the placement of these elements are near the optimum, the algorithm won't need that much time and may reduced possible errors.
If I could make the poles as splines, it'd be really easy to place them (just pull it all along the rails), but I don't know, if it really gets saved as terrain or not (I had a pretty big problem with high poly ties, I don't want to play this "game" again). Is the "pylon" model in a spline object is for this purpose, or some other settings? Or is it really the only way to place them one by one (since we don't have "spline attahcment" like in OMSI) ?