Is there any way to add parameters to a scenery object, which has some effect on the object but can be edited in the Map editor? What I mean is something like in OMSI, like the trees or other objects - there was an object properties pop-up window where you could set a named variable. This variable was handled in the scripts.
I was looking for something like that in the content tool but I couldn't find any.
What I'm planning to do is a temporary kind of traffic signals for trains, but since I have about 18 different kind of signals, and each has 2-5 light combinations, it'd be great if I didn't have to reimport all of them, only the main models (like all of the signals with 2 lights, 3 lights...etc, and later I could "select" in the map editor which signal I want, how many lights and so on).