Why is this happening?

  • In blender, select this section an go to edit mode. Select all the faces in the problematic area and press [Ctrl] + [N] to reorient faces outeside. If it is the wrong direction press [W] and select "Flip Normals", so all faces will be fliped in direction.


    To see what's happening in blender press [N] and check "Backface Culling" under the topic "Shading"

    Dieser Beitrag kann Spuren von Rechtschreibfehlern und Ironie enthalten.