In today's update you can find 11 new objects (shops, family houses or an administration building). I also added textures for reflection on windows.
7 new houses added to the pack.
I have uploaded update with new textures so the problem with black objects shouldn't occure anymore.
I was having the same problem that the image software (Paint.net in my case) exports pixels with alpha = 0 in MipMap completely black. You can avoid it with a little workaround: set alfa of these pixels on a very low value (for example 1). Then their color values will get exported in MipMaps as well. In Paint.net it works so hopefully it will work in DXTBMP too.
It happens because my textures don't have MipMaps; I'm going to add them soon. But if you set Texture resolution on High in the settings of graphic, you won't see black buildings independent on MipMaps.
They are in categories House (small), House (medium) and Row house (small) or you can search them by writing for example „Dum“ into the search text field.
This is the commentary thread concerning addon: Objects from Jadu2
I am/We are receptive to every kind of constructive feedback. It must not hurt me/us and must not diminish my/our work.
Please write your feedback to my/our work so, as to be
- precise and clear, thus not vague or emotional
- analytical and rational, thus properly researched and convenient, not on impulse
- solution-orientated, thus, if applicable, attached with counterproposals, consequences and implications.
Since I am/we are glad about any kind of compliment of my/our work, a balanced ratio of positive and negative feedback is greatly appreciated.
Type of project: Scenery objects
Involved persons: me
You can find details in following spoilers.
Pack contains different versions of bus stop signs used in one of Czech public transport systems – IDS JMK.
- 3m a 2.4m poles with attach-points,
- rectangular sign version with 2–5 lines,
- rounded sign version with 2–8 lines,
- possibility to add hitch and/or sign “on demand”.
Link to download: Steam Workshop
Simple material with DDS texture works (Brightness of the night texture set to 0); complex or BMP doesn't.
Could you please help me with night textures? I have complex material with normal map and night texture with alpha channel (opacity values are from the lexicon article). I tried various values of variables and settings of material but I haven't found right way – it's still activated at wrong times (for example permanently or all the night).
I know it's described in lexicon articles but I probably didn't understand them well.