Oh, okay. I thought that would have a strong impact on the final result of the map, especially for the players.
Thanks for the correction.
Maybe it's a little fault in the Map itself. We are currently preparing a performance update, because we/I build less performance-friendly.
For example: the trees around the Map are all from Vegetation by BLV. This trees are beautiful, but also more detailed. So we decided to switch them with trees by Florian. There are beautiful too but considerably better in performance. Also my building style was at the beginning very unclean. For example: there are a lot of too big polygons and also splines with a length over 100 m. So it is recommended to build with smaller pieces to increase performance. This is all on our ToDo List so maybe try out another Map to have another reference.
P.S. Thanks for playing our Map