Posts by Janine

    :flag_gb: Patch 1.EA.120


    :NewFeature::NewFeature: Significant optimisations in MapEditor and ContentTool:

    :MapEditor: Placing splines (noticeably with complex splines such as tracks) is now two to three times smoother.

    :MapEditor::ContentTool: In general, loading content – especially when loading tiles – is faster.

    :MapEditor::ContentTool: Packing: When saving and packing the Berlin map ("dark floppy disk"), we’ve reduced the time from about 70s to around 15s!


    Tools – Server migration:

    :done: Connection to new servers (login system updated)

    :done: Connection to new tile servers, now ensuring reliable availability of OSM tiles and DEM data :-)

    :done: Content teams can now be received, listed, and selected (for opening content)

    :done: Content editing rights can now be received


    Coming next:

    :notdone: Configure content teams

    :notdone: Configure content permissions

    :notdone: Complete Planet LOTUS

    :notdone: Workshop information


    For time reasons, we have only updated all 64-bit versions for now. The 32-bit versions require individual adjustments, which we chose not to spend time on, as the number of users is minimal.


    We’d love to hear your feedback!


    Kind regards

    Patch 1.EA.110a


    :Bugfix: ContentTool: The creation of own ticket systems was incorrect, which led to errors when configuring stations with the incorrectly created ticket system. Please open the self-created ticket systems in the ContentTool again, check whether there are no zeros in the ticket lines at the end of (ID = #) but different numbers and then save and pack them. In any case, check all stations on the map for which the ticket system in question has already been used with regard to the ticket configuration.


    :Bugfix: MapEditor: If there were unknown tickets in the list "plausible tickets", they could not be removed.

    Patch 1.EA.110


    :NewFeature::NewFeature::NewFeature: Physics for articulated buses!


    :NewFeature::NewFeature::NewFeature: Simulation/MapEditor/ContentTool: Ticket sales!

    :Bugfix: Simulation: "Time bug": When selecting a map again, the last set time was "forgotten" and the current time was set instead.

    :NewFeature: Simulation - Bus Trigger (new, own auxiliary object)

    :Bugfix: Simulation: The maximum speed of animations was FPS-dependent. It may now be necessary to check again according to taste whether the maximum animation speed is still as desired.


    :NewFeature: MapEditor: Reference lines (but only these) can now be up to 1km long.


    :NewFeature: ContentTool: System variable InitUserPlaced introduced: Was the user placed in this vehicle during initialisation? And if so - in driver's cab A or B?

    :NewFeature: ContentTool: Module parameters now on the left side of the bar.

    :Bugfix: ContentTool: Textur fields in the material properties should now no longer be empty after packing.

    :NewFeature: ContentTool: Module slot entries are now numbered.


    :NewFeature: Content - Diorama: Equipped with ticket system

    :NewFeature: Content - Solaris Urbino: Already available as a pre-release version in the workshop.

    :NewFeature: Content - BaseAddons: Again many and extensive extensions to the BaseContent thanks to our dear developers!


    :NewFeature: Information: Standard key events are added for driver's compartment lighting as well as the get in and stay back buttons

    Patch 1.EA.104


    This patch is all about tunnel lighting and concludes the tunnel feature of LOTUS for the time being:


    :NewFeature: Tunnel light districts: In the MapEditor, districts can be defined for a map, which are assigned to the tunnel lights. The districts can be given a probability as to whether they are switched on or off at the start of the game. On the one hand, it is then possible to switch the individual districts on and off from the control centre, but apart from that, light switches or other objects can also be built and scripted, which in turn can also switch "their" district on or off. Apart from that, the first ideas have already emerged to use the system for other functions...


    :NewFeature: Simulator/MapEditor: There are now four channels for tunnel lighting: It is then possible to set both which objects, splines, tracks, road and pavement paths and passenger polygons belong to which lighting channel and then which lights are to illuminate which channels (multiple selection possible). In this way, it is possible to define separate spaces/tunnels whose illuminations are appropriately demarcated from one another. Otherwise, e.g. tunnel lights would also illuminate stairways "through" the tunnel wall, etc.


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    :NewFeature: Simulator: New error messages for the "map calcmt part b" error

    :NewFeature: Simulator: For performance reasons AI cars are now only visible on their own and neighbouring tiles.

    :Bugfix: Simulator: 3D tree settings work again

    :Bugfix: Simulator: Overhead lines now also work when the train is running on a tunnel level

    :Bugfix: Simulator: Soundbug: Soundposition was not reset (e.g. steps in the Dusseldorf DLC)


    :NewFeature: MapEditor: Trigger type "Activate route x on touch" added

    :Bugfix: MapEditor: Offset for vehicle constants in wagon sequences: The information in the MapEditor was wrong, so unfortunately the wagon sequencesin the MapEditor have to be corrected.


    :NewFeature: Content: A whole lot of new BaseContent updates from our great developers!

    Patch 1.EA.103


    :NewFeature::NewFeature::NewFeature: Simulation/MapEditor: TUNNELS ARE NOW SUPPORTED!


    :NewFeature: Simulation: [8] is set as default for the driver's compartment lighting

    :NewFeature: Simulation: As part of the new tunnel feature: Vehicles and people will be unloaded if the levels have a certain difference to each other - e.g. if you drive on level -3, the vehicles on the surface will be unloaded

    :NewFeature: Simulation: In the F4 view, the different underground levels can be switched through with the key combinations [Ctrl]+[Arrow up] and [Arrow down].

    :NewFeature: Simulation: In the views F1 to F3 the different vehicles of the train can be switched through with the key combinations [Ctrl]+[Shift]+[Arrow up] or +[Arrow down] (so that especially in tunnels and generally with trains it is easier to change the cockpit without F4).


    :NewFeature: MapEditor: In the bottom right corner, the status shows the level of the current object.

    :NewFeature: MapEditor: The layer assignment of objects, splines etc. can be changed: Switch to the target layer, select the object and click on the corresponding entry in the context menu.

    :NewFeature: MapEditor: "Gradient constant" is now valid for all marked and connected paths at the same time, i.e. the "common" gradient is set.

    :NewFeature: MapEditor: "Gradient continuous" smoothes all marked and connected paths (tracks, alignment elements, reference lines etc.) vertically. The start and end height as well as the start and end gradient of the chain are taken as a basis and the simplest possible gradient course is constructed in between. The number, length and radii of the paths are not changed.

    :NewFeature: MapEditor: New track presets preconfigured

    :NewFeature: MapEditor: "Backs" of objects can no longer be clicked to avoid confusion when selecting them

    :Bugfix: MapEditor: "map calcmt part b" error message information refined

    :Bugfix: MapEditor: Tile editor no longer "cuts" tracks in different layers (e.g. railway bridge over tram tracks)


    :NewFeature: ContentTool: Repaints can now set variables: For this purpose, there is a text field in the repaint tool in which the script variable name and the value must always be written alternately, whereby for Boolean variables a 0, "f" or "false" can optionally be entered for "False". Everything else is interpreted as "true".


    :NewFeature: Content: The first tunnel construction elements suitable for the Berlin large profile: side wall with and without cable platform, wall cable, ceiling, row of pillars and fluorescent tube.

    :NewFeature: Content: New, simplified thresholds for considerably fewer polygons, which also affects the memory requirements of the tiles! Three types: the previous "light" concrete sleepers, "used" concrete sleepers as well as wooden sleepers

    :NewFeature: Content: Two new types of ballast (both as bedding and as independent textures): grey but darker as well as brown ballast

    :NewFeature: Content - GT6N: Now reacts to the [8]

    :NewFeature: Content: Once again lots of new BaseContent, many thanks to our developers! Details here: Presentations

    Patch 1.EA.102


    :NewFeature: Simulation/MapEditor/ContentTool: CONDUCTOR RAILS!


    :NewFeature: MapEditor: scenery objects can now be snapped not only to the track centreline but also to the respective rail inner edges

    :NewFeature: Content: Conductor rails Berlin underground large profile (more conductor rails in BaseContent!)

    Patch 1.EA.101


    :NewFeature::NewFeature::NewFeature: Pushbutton Signal Box for all maps in LOTUS! Can be tested directly on Diorama - for this, the player in question must currently be assigned to the control centre in multiplayer. A huge thanks goes out to jitano for his endless knowledge concerning this topic.



    :Bugfix: Simulation: Problems when setting the points (excessive "blockades")

    :Bugfix: Simulation: "RLI-4 in ### on tile #####/#####: 4G - Ö1 #/#/#"

    :Bugfix: Simulation: Various small things regarding access violations and the like.

    :Bugfix: Simulation: When leaving a route in reverse, the signals have previously changed back to a route term.

    :Bugfix: Simulation: AI no longer occupies check-free sections only selectively


    :NewFeature: MapEditor: Possibility to create check-free sections. These can now also be used to define and signal routes.

    :NewFeature: MapEditor: Manual route exclusion

    :NewFeature: MapEditor: Opposing routes (which are only defined via check-free sections) are excluded from each other.

    :NewFeature: MapEditor: Set default date range for maps

    :Bugfix: MapEditor: Error message if the route window is opened repeatedly in the MapEditor

    :Bugfix: MapEditor: more specific error messages for crash "FTileMan_Near.AddLoadedReadyTiles" added


    :NewFeature::NewFeature::NewFeature: ContentTool: Signal Box Editor!


    :NewFeature: Content - Diorama: Now with Pushbutton Signal Box in multiplayer!

    :Bugfix: Content - Diorama: timetable date only until end of 2021

    :Bugfix: Content - Diorama: corrections in the light rail routes

    :NewFeature: Content: Lots of new BaseContent for you, see here.

    :NewFeature: Content: A new map from Yufa!

    Patch 1.EA.100


    Dear ones, it's time to unwrap the presents! We, the LOTUS developers, together with the beta testers, the addon developers and all direct and indirect supporters of the LOTUS simulator wish you a Merry Christmas and much joy with this year's Christmas patch!

    :NewFeature: Simulation: Control center (:L:) in multiplayer - we hope you have fun exploring its features :)

    :NewFeature: Simulation: Pedestrians and passengers in multiplayer

    :NewFeature: Simulation: Passengers greet when boarding and exiting (if the vehicle is configured accordingly) - here you will find the voices of the players who took part in the "Voice of LOTUS" project. We will gradually add more voices and interactions. Many thanks to all participants!

    :Bugfix: Simulation: At switches both switch tongues were in contact with the respective rail.

    :NewFeature: Simulation - Multiplayer - GUI: When selecting the timetables for the players, the player "boxes" also show the course, possibly the trip number and the track number.

    :NewFeature: Simulation: First steps with Steam Rich Presence and Discord Rich Presence. If you are working on secret, you should switch off these features in Steam or Discord. I will also add an option for LOTUS itself.

    :NewFeature: Simulation: In the group overview friends can be invited to the group via Steam.

    :Bugfix: Simulation: Key combinations can be edited again (and not only Pause... ;-) )

    :NewFeature: Simulation: Some new keyboard shortcut presets, current keyboard map follows

    :NewFeature: Simulation: Hardware simulator driver view with Shift+F1 (if necessary preselection via start parameter -hardwaresim)

    :Bugfix: Simulation: Disconnect in multiplayer games after 60min playing time


    :Bugfix: MapEditor: Significantly larger multiplayer map data can be uploaded (Sonnenburg)

    :NewFeature: MapEditor - Routes: The order of the routes of a district can be shifted in order to define the priority of the self-routing operations.

    :NewFeature: MapEditor: New button to randomly rotate objects placed via "New" or "Copy" around the vertical axis, e.g. to place trees or bollards more irregularly.


    *** ATTENTION!!! *** The scripts of DFIs and other stationary displays etc. must be recompiled!

    :NewFeature: ContentTool: Vehicle doors can be configured to let passengers greet as they pass through.


    :NewFeature: Content: As always, massively updated and expanded BaseAddons from our dear and hardworking developers!

    :NewFeature: Content - ND313/DL: Entry and exit configured to let passengers greet.

    :NewFeature: Content - GT6N-IBIS: Receives control centre messages and now correctly supports three digit route codes.

    :NewFeature: Content - Berlin: New buildings, timetables, AI and more added!

    :NewFeature: Content - Diorama: Design improved, timetables and AI extended

    :NewFeature: Content: Dynamic advertisements on bus stop houses