Posts by Janine

    There has been a button right below the list of demanded content, named "Download". So I'm happy to tell you: Yes, we intend to implement this. But this takes some tweaks of the Container System before, so it will take some time...

    Ok. I tested your train, and it works completely fine for me.

    We should concentrate on the container names. How about renaming the containers I mentioned on your own? Rename them in any unique way, but keep an eye on Steam updating the Workshop for you... It may notice the renaming.

    Rename those with a red dot:

    I took the liberty to download your tram from the Workshop. But I can not find it in the vehicle selection. Blind Janine is good Janine. Found it, testing it now.

    First thing I notice is that I recommend to use unique container names. Sometimes, problems occur when LOTUS detects containers with an identical name and different IDs. Containers I would rename are for example Fonts.lct, Hint.lct, PIS.lct.

    Just a side note.

    First, please check if Class_471 works for you on Diorama, as well.

    If no, please attach another pair of logfiles.

    If yes, please check if the GT6N works for you on Fiktivni trat, as well.

    If no, please attach another pair of logfiles.

    Wann ist Einsendeschluss - und wie geht es dann weiter?

    Einsendungen können vorläufig bis einschließlich 31.12.2020 vorgenommen werden - so bleibt eine ganze Menge Zeit und Ihr könnt in aller Ruhe die Aufnahmen durchführen. Danach werden die geeigneten Aufnahmen Stück für Stück in LOTUS eingebunden, sodass sie bei Implementierung der Fahrgast-Interaktionen in LOTUS sofort zum Einsatz kommen. Das Tool kann anschließend (nach einem entsprechenden Update) auch zur Erstellung eigener Sprachpacks erstellt werden.

    Translates to:

    When is the closing date for entries - and what happens then?

    Submissions can be made until 31.12.2020 - so there is plenty of time for you to take your time and do the recordings. After that, the appropriate recordings will be integrated step by step into LOTUS so that they can be used immediately when implementing passenger interactions in LOTUS. The tool can then (after an appropriate update) also be used to create your own language packs.

    And hence, the language doesn't matter from then.

    The tool is already translated to English. Further GUI-languages can be added!

    The situations/sentence modules are not yet translated at all, since for base content we are looking for German texts.

    Summarizing, if you are not planning to speak German for base content ;) please wait until the update - right after the current event - and the tool can be used for your own speech exports. :)


    :NewFeature: Simulation: AI humans! The first and most elaborate step towards passengers is done. From now on different people populate the maps. Soon they will also be able to get into vehicles, but we will need your help for that...

    :NewFeature: Simulation: The options maximum visibility distance of AI vehicles and AI humans are now working

    :NewFeature: Simulation: Added option for maximum visibility of pedestrians and for setting the number and density of pedestrians - these options can be used to disable pedestrians

    :NewFeature: Simulation: With [Ctrl]+[Shift]+[Alt]+[E] a tree view of all modules of the currently selected vehicle is opened. From here you can select the Script Test window for all modules.

    :NewFeature: Simulation: The Script Test window has a protocol function which intercepts all broadcasts etc. A blacklist allows to hide specific entries, whereby all blacklist entries are interpreted as "contains". ("blabla" as input is interpreted as "*blabla*").

    :Bugfix: Simulation: Certain Unicode areas were not usable

    :Bugfix: Simulation/Plugins: ReceiveVarString procedure fixed

    :Bugfix: Simulation: Interim-PIS now loads much faster

    :Bugfix: Simulation: Black bus windows in the rear view mirror

    :NewFeature: MapEditor: Pedestrian paths and people group polygons added. People-group polygons can be given a direction to which the placed people (with variation) align themselves. Alternatively, this feature can be disabled.

    :NewFeature: MapEditor: When creating a new map or if it has to load tiles (i.e. the given DEM map or OpenStreetMap data) from our server, the MapEditor must be in online mode.

    :NewFeature: MapEditor: Helpers are always visible during the construction of lines etc., but can still only be activated with [Ctrl].

    :Bugfix: MapEditor: Helpers are visible when the mouse approaches

    :Bugfix: MapEditor: When typing a filter, keys with a function like [N] are locked for the MapEditor (to avoid accidentally placing a new object etc.)

    :Bugfix: MapEditor - Correction: Previously, and before inserting the corresponding button :snapZ:, when building a polygon, [Ctrl] enabled vertical adjustment. This doesn't make sense anymore, [Ctrl] simply adjusts the polygon as indicated by the button.

    :NewFeature: Content: Diorama now with pedestrian paths and new traffic lights for demonstration purposes.

    :Bugfix: Content - Bugfix: Stops-Cube - The maps streetcar timetable and fare information were both stored on "T". Tariff information is now stored at "I".

    :Bugfix: Content/Lexicon: P+R logo in Krüger fonts and lexicon fixed. All those who copied the P+R logo symbol for their own fonts directly from the lexicon must copy it again from the lexicon article.


    :NewFeature: Simulation: New graphic effects added. Please enable the "Postrendering" option. This effect should still be fine-tuned. So if you have any comments, please let us know! Attention: Please have a look at the content of you, that is glowing! Vehicles, street lamps, bus stops - everything that has light sources. Look at them day and night. Certain settings may need to be adjusted - if something looks strange, please let us know, and we will be happy to help you adjust the settings.

    :NewFeature: Simulation: Intensity of the sunrays adjustable

    :NewFeature: Simulation: LODing (especially for 3D trees) enabled. Fine tuning still has to be done.

    :NewFeature: Simulation: Up to 16 "headlights" can now be activated (i.e. light sources that illuminate the environment from the user vehicle). This control should be used with caution, however, as the graphics card computing effort becomes correspondingly heavy!

    :NewFeature: Simulation: Ingame Alarm Clock

    :NewFeature: Simulation - Multiplayer: Possibility to leave your group directly if you are in a group and want to join another game

    :NewFeature: Simulation: Interim options introduced, because the "right" options sometimes caused problems when opening during simulation.

    :Bugfix: Simulation: Performance of the user bus improved

    :Bugfix: Simulation: Also in the 64bit version you are asked if you want to configure a new game controller automatically when you connect it.

    :Bugfix: Simulation - Multiplayer - Bugfix: Time was set 1 hour forward after joining a game

    :Bugfix: Simulation - Multiplayer: Progress of time is now saved in order to rejoin a game at the latest position AND latest clocktime

    :Bugfix: Simulation: When objects are "clicked on" with the mouse, left and right mouse button can be pressed independently and simultaneously

    :Bugfix: Simulation: Complete revision of the internal functions around adding, editing and deleting hotkeys of all kinds

    :Bugfix: interim options and interim FIS: scrolling possible with live update

    :NewFeature: MapEditor: New refresh button for all layers :refreshalllayers: (Attention! Slow!)

    :NewFeature: MapEditor: New soil texture mode "Grid"

    :NewFeature: MapEditor: From now on you have to press the [Ctrl]-key while editing/creating objects and lines of any kind if you want to select other elements or helpers at the same time, e.g. to achieve aligns or snaps.

    :NewFeature: MapEditor: Scenery objects can be hidden

    :NewFeature: MapEditor: Button to north the view

    :Bugfix: MapEditor - Bugfix: Gradient was also applied to relative paths

    :Bugfix: MapEditor: A freshly loaded map is not immediately shown as unsaved.

    :Bugfix: ContentTool: Third LOD level introduced

    - Content: New Berlin buildings

    - Content: DDR drop light (high double version)

    - Content: Berlin bus stops cube

    - Content: Slightly thicker version of the standard bus stop font

    - Content: Flipdot display adapted to the specifications in the lexicon

    :Bugfix: Content: Berlin tariff system and the special FIS files are now marked as public domain.

    - Content: Update of the containers of Steven, Pandemist and Yufa

    Hi, thanks for creating a thread and for the debug log! It *could* be the same bug experienced by another user currently. Please try again after the next patch, I already fixed the other cause.

    Since there are several people waiting for that patch, we will check out if it could be published earlier than planned.

    Hey English fellows! ;)

    Which lexicon articles that are not yet translated do you need urgently? I hate the remaining ones equally, so the choice is your's.

    To see missing translations, switch your forum language to English (if not already done), activate both German and English content,

    and look into the articles overview. Not yet translated articles remain German.

    Check them with a translation tool, if needed, and tell me if you think you need them by the next weekends.

    At the same time, there is a German poll running concerning missing/incomplete lexicon articles. The requests made in that poll are not yet finished by us, but if you don't mind, you may add article suggestions here, as well.

    Thanks for your advice! ;)



    - Simulation - loading process could be shortened very much.

    - Simulation - Bugfix: If you didn't stop anywhere when the option "Reload while standing" was active, you almost inevitably drove into the void.

    - MapEditor: For the construction of route elements (when using absolute heights) a gradient can be preselected with which the new elements are laid. If the gradient deviates in the point to which it is docked, a suitable transition piece is constructed.

    - MapEditor: In the track geometry (former switch) calculator you can now also construct track changes with transition curves.

    - MapEditor: When entering numerical parameters when laying reference lines, tracks etc., the transition curve parameter "A" can also be entered directly.

    - Content: Steven's PIS updated

    - Content: Yufa's Container updated

    - Content: Streckenzubehör from Rolf updated