Posts by Janine

    1.EA.075


    With this patch we say goodbye due to a small patch summer break until August. For support and hotfixes we are of course still here. :) :sunny:


    - Simulation: In the route overview, the special characters are also listed if the route has one.

    - Simulation: The first destination is entered in the route overview if the route has no stops.


    - MapEditor: Singleplayer maps can now be converted into multiplayer maps. The following applies: Maps with DEM are reserved on the Fictional Planet and are visible in the overview from now on. Later on they can be selected, loaded and driven on in the multiplayer together with other Planet maps. Maps without DEM can also be converted, but are only playable as an individual map in the multiplayer. Have fun! :)

    - MapEditor: MP maps may overlap now - so everyone can reserve a map whereever he wants to.

    - MapEditor - Bugfix: Problems when changing tile reservations


    - ContentTool - FIS: FEATURE REMOVED: In the special FIS no more stops or routes can be added or edited

    - ContentTool - FIS: When editing stops / destinations no permanent update after each character

    - ContentTool - FIS: The general additional strings as well as those of stations, routes and route stops can now alternatively be edited in a separate, resizable/maximizable window

    - ContentTool - Bugfix: With special FIS files there was sometimes no save prompt


    - Content: Stevens PIS updated

    - Content: Vegetation update from Florian

    1.EA.074a


    - Content: Streckenzubehoer container of Rolf updated. Some material settings changed! If your map looks strange at some places, please recalculate the tiles.

    - Content: Stevens PIS updated

    1.EA.074


    - Simulation - Multiplayer: Now with AI! We especially thank Teneberus , Steven3233 , darkrai and gt670dn for countless hours on Dusseldorf to finish this feature.

    - Simulation - Multiplayer: Traffic density and number of cars now adjustable by the game master. Don't set the AI too high, for some computers it is too much ;)

    - Simulation: Small performance improvement (influence on the FPS only under certain conditions)

    - Simulation - Bugfix: Signals have switched wrong in some cases (e.g. with the Basecontent universal switch signal the W1, if you have assigned multiple routes to the W0)

    - Simulation - Bugfix: Black GT6N rear parts (and possibly other similar effects), especially on the "other" in multiplayer

    - Simulation - Bugfix: Although vehicles were switched to "invisible", they were partially displayed in the vehicle selection

    - Simulation - Bugfix: "Old" electric switchs in multiplayer (e.g. on Hamburg) work now

    - Simulation - Bugfix: MP/KI cars had no curve squeaking sound

    - Simulation: Temporarily added an interim PIS display, can be activated by option


    - MapEditor - Bugfix: Invisible tracks could not be laid

    - MapEditor: Tracks can no longer be deleted in "street mode", only marked (for the traffic lights)


    - ContentTool: New script function: "function RegEx(Input: string; Pattern: string): boolean", tests strings for a certain format

    - ContentTool: New script function: "function RegExReplace(Input: string; Pattern: string; Replacement: string): string"


    - Content: Stevens PIS updated

    - Content: Flipdot display - various bug fixes

    - Content: Green traffic light poles (Pole and Whip) added

    - Content: Update of Florian's containers

    1.) Why isn't the game cheaper since it is in EA?


    --> We do not want to encourage people to get the game because it's cheaper for a period of time, since the game currently lacks gameplay and the purchase decision by the player should be an actively considered decision and not a price-driven decision.


    2.) Tutorial


    --> Have a look in the tutorial section, Youtube videos and the LOTUS lexicon. If there are still questions, ask us in our (<this>) forum.

    1.EA.068


    - Simulation: Change from "with shadow" (day) to "without shadow" (night) in twilight now much more realistic and less suddenly

    - Simulation: With Ctrl+C you can now also display the ingame date

    - Simulation - Multiplayer: New option: Players' vehicles are preferably reloaded when standing

    - Simulation - Multiplayer: Only those vehicles are transmitted to the player that he can see

    - Simulation - Multiplayer - Bugfix: AFK display of players ingame works now, but is a bit delayed for efficiency reasons

    - Simulation - Bugfix: Vehicle equipment and constants were not displayed in GUI


    - MapEditor: Hiding of AI paths possible


    - ContentTool: Variables RC_PIS_Route and RC_PIS_StopSeq added, with which the route and the index within the route can be transmitted to mulitplayer vehicles


    - Content - GT6N: supports "RC_PIS_Route" and "RC_PIS_StopSeq"

    - Content - GT6N: Clutches now fold out for traction in MP

    - Content - Diorama: Two holes filled

    - Content: Streckenzubehoer from Rolf has received a new catenary pole

    - Content: New PIS from Steven

    1.EA.067a


    - Simulation - Bugfix: position on path when placing "asymmetric" vehicles (in longitudinal direction) backwards wrong


    - MapEditor: Road paths now have the maximum speed as a parameter and this can also be preselected at the top of the toolbar