Posts by Julian


    I just made some Screenshots of a successfull mesh-animation from 3dsMax 2015. I hope this will help you!

    This is my basic object. It is not textured nicely nor modelled accurately because you will never see it this isolated. This is some sort of Cover for the DüWag-Jacobs-Boogie.

    This is the objects mapping. Nothing serious, i just placed everything on some generic "as-good-as-black"-color.

    Now lets jump over to the preparations for the mesh-animation: You need to copy and paste the model which you want to animate. After copying NEVER move it again, it has to share the EXACT position from it's original mesh. Rename it to "@2m_OriginalMeshName". After copying and renaming you have to change the mapping coordinates of the copyied object to the following:

    As you can see, i only moved the object to show the differences. The @2m_Mesh has the complete mapping-coordinates, from left to right and from top to bottom. This is necessay, because i want the object to be transformed completely and evenly. Do not change the texture you got from the orignal object - it's not necessary. After you only changed the texture-coordinates, export both objects:

    I'm using or was using (;-)) the Fraunhofer Exporter for .x3d Files. It works well with the shown settings.

    I would like to motivate you to try again and post your results!

    Best regards,