I have a few generic questions about building a map.
So, in most cases map builders place the sidewalks and then add polygons to make the road. Sure that's a very precise way, but what about making road splines and crossing objects, like in OMSI?
I want to start to build a real map but I have concerns about it.
If I built it with road splines and crossing objects (note: almost all of the crossings look exactly the same), it'd take maybe a few hours to build kilometres of the map. But if I had to place the sidewalks on their own, measure the distances, add polygons in all crossings and streets, it would take days and it would not look any better, since almost all of the road crossings are the same (simple 90 degree crossings with the same amount of lanes).
So, is there any benefits to not build a map like this? Like how the ligths work on polygons and/or scenery objects...etc.
As a newbie i'd say it shouldn't make any difference. For example to build a bridge you'd place bridge splines and place the bridgeheads as objects. And it shouldn't make a difference there, so why would it anywhere else?