Hi!
Could you please help me with night textures? I have complex material with normal map and night texture with alpha channel (opacity values are from the lexicon article). I tried various values of variables and settings of material but I haven't found right way – it's still activated at wrong times (for example permanently or all the night).
I know it's described in lexicon articles but I probably didn't understand them well. ![]()
Thank you!
Night texture – settings of material
-
-
Please tell us exactly which result you would like to get and post your current material properties!

-
-
Marvin_0 I have used these values and I understand them/German but I was asking for settings of material in CT. I probably didn't write it clearly in my first post.

Settings:
My night texture: Google Drive
I have normal family houses so I want night texture activated in the morning and evening. -
Does this happen also if you're using simple bitmap textures and/or if you use the "Simple" or "Complex" material type?
-
Simple material with DDS texture works (Brightness of the night texture set to 0); complex or BMP doesn't.

-
With the help of TeamViewapp, i've found the problem again: You have to enter a very small value in the parameter "Brightness of the night texture", e.g. 0.001. Then it should work!

-
-
Newly created posts will remain inaccessible for others until approved by a moderator.
The last reply was more than 60 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.