Zero hour - what works in and what doesn't.
LOTUS-Simulator
- Load maps and vehicles
- Physics of rails, even complex configurations like Z-position, 'levitating' middle parts or Jacobs bogies
- System simulation / execute scripts
- Coupling / decoupling
- Catenaries and panthograph
- Day-/Night- and Year course
- Individual realtime aid on maloperation
- Realtime lighting, dynamic shadows, gloss, normal mapping, parallax occlusion, particle systems
- Sounds
- Gamecontroller support, gamecontroller and keyboard setup individually
- VR support
- Plugin interface
Content Tool
- Comprehensive content management system
- Scenery object, spline and vehicle creation, import and configuration
- Comprehensive material configuration with testing directly at the vehicle
- Comprehensive animation, lighting and vehicle behaviour configuration
- Import and compile scripts, testing directly at the vehicle
- Create sound sets and implement to the vehicle
- Create languages
Map Editor
- Construct subgrades
- Place scenery objects and
- Lay tracks, curbstones, street markings and other splines
- Frog and blade generator
- Terrain polygons with individual materials
- Construct complex crossings with terrain cutting algorithm
- Lay simple- and catenaries incl. Z-shape
- World coordinate system
- Direct download and precise placing of OpenStreetMap maps or maps from individual sources
- Direct download of DEM
Known big bugs:
- Game: Tile shift is not perfectly clean (Scenery flickers for one frame)
- Map editor: Cutting algorithm sometimes defective (rare triangular shaped holes in the terrain)