I ran into a littple issue while using the Pylon function in content tool for spline creation.
I created the spline in 3dsmax.
Exported the spline part and the pylon as seperate x3d's and imported them into the content tool.
Now the pylons will be perfectly placed along the line that you "draw" in the editor. (or using the content tool preview)
The spline part will also follow this line, but in straihgt section between certain points. This causes the pylon's to detach or interfere with the spline part.
See screen shot:
I tried setting the the zero point at various places in 3dsmax, but the problem remained. Also tried to get the "cut" of the spline with various values in the content tool object properties. But this only applies to texture it seems, not to where the 3dmodel is cut/subdivided.
Anyone an idea how to circumvent problems with the pylon function of splines?
I drawn what i think happend a little bit extreme in this picture:
Black is teh spline path, red the pylons and blue the spline drawn.