---------------> Topic for all the official LOTUS Tutorials <---------------
Full playlist for every english video:
Map Editor
The LOTUS Map Editor has tons of features, which will be explained in this episode and in upcomming episodes. The main part of this episode contains the explanation of the help lines.
There is a new concept within the LOTUS map editor, which allows you to create a unique scenery without the useage of 3ds Max or Blender. It is the cutting feature.
In this episode I gonna show you the possibilities to create a simple scenery in a short amount of time.
In the LOTUS Map editor you can create the street crossings on your own. This episode shows you how to do so.
Terrain Materials are used to fill areas with a unique size for each area called polygons. In this episode I'll show you the settings for the Terrain Materials und how to create a Terrain Material.
In LOTUS there are some very important menus, which have some important settings. So it is recommended to watch this video before start using the map editor.
Splines are a basic part of the map creation. So in this episode we create, import and set up a simple spline. Furthermore I gonna talk about the types of splines.
Within the LOTUS Simulator the railtracks are a special type of Splines. In this episode we talk about the settings of the railtracks and about switches and their calculation.
To build a real world map you may need some data provided by other programs. Also there is a helpful function called "parallel function", which I explain in this video.
In the LOTUS Map Editor there is a special category for catenaries. Also when using catenaries you need some special functions from the Map Editor I explain.
The Y-Offset of a spline-like element specifies the beginning the actual spline, when you see the spline as an infinite loop.
The LOTUS-Simulator now has more vegetation objects and splines. These objects are no extra package you can download from the Steam Workshop, instead you will get these trees and bushes with the normal update of the LOTUS-Simulator.
Traffic lights are a slightly complex topic within the LOTUS-Simulator. This is the first video of a series about traffic lights and everything concerning this topic.
A request object for a traffic light in LOTUS has some complex settings. In this video I explain these settings.
Content Tool
Within the LOTUS Content Tool you can convert your 3D models to LOTUS and provide the special functionality of LOTUS.
There are some steps needed to get your building into the LOTUS simulator. These steps are shown in this video tutorial.
To create a Text-Texture in LOTUS you need the following steps. This video contains all steps to create a Text-Textures.
As a content creator you got several possibilities to optimize the content you create. I collected some facts, why it is necessary to do so.
In the last month I collected some information and tipps I wanna share with you.
Building a house
In this video I explain to you the basics, which are important to build performance friendly 3d-models.
In this video I explain to you the basics, to create a texture for your 3d house.
In this episode I explain how to create the 3d mesh. To do so, I use 3d Studio Max and Google Earth.
In this episode I apply a texture on the mesh we created in the last episode.
3ds Max Tutorial
Download, licensing and so on regarding 3ds Max. (ENG subs)
Create and modify a mesh in 3ds Max. (ENG subs)
Using modifier to change the look of the object. (ENG subs)
Apply a texture on the house.