Is this going to be a temporary fix? Because to be honest having an up-to-date driver is literally better for any other game and application on my computer.
I assume it‘s temporary until LOTUS gets DirectX support (which we hopefully get soon)
Is this going to be a temporary fix? Because to be honest having an up-to-date driver is literally better for any other game and application on my computer.
I assume it‘s temporary until LOTUS gets DirectX support (which we hopefully get soon)
This isn't a problem with DirectX/OpenGL, it's just LOTUS' engine, that doesn't support this.
I know. But as far as I can remember Marcel (or Janine) said a while ago that the function of changing the screen resolution in LOTUS will be introduced with DirectX only.
Edit:
Found the post:
There is (currently) no way to change the screen resolution as far as I know. It just uses your normal windows resolution settings.
It will change once LOTUS will use DirectX instead of OpenGL
Hi,
you can use the Lexicon:
https://www.lotus-simulator.de/lexikon/
The basics of the Map Editor are shown here:
There is instructions for almost everything. If you have questions, feel free to ask in the forum))
Articles are only available in german and english tho, so you‘ll have to use Google Translate for that as well.
This Lexicon article is only available in german currently, but you can use google translate. It basically contains all neccessary information on that matter
2.1 is the section that describes how to import an object into the CT
I think you are using Blender 2.8/2.9, right? As far as I know, the export of objects in .x3d is faulty in the newer Blender versions. For now, you have to use Blender 2.79b or lower.
I just read over this thread very quickly. However, my train encounters the same problems that @sziriusz12 listed:
QuoteDisplay More-The trains are never stops at any stop just slowing down, and nearly stop when the full train already leaved the platform, so only the last carriage is at the end of the platform.
-A few train spawns 3 hours before departure where they are not meant to be, because they are holding up the other trains
-Sometimes 2 or even 3 trains spawns in the same place and starts the same time and a very weird mashed train can be seen on the tracks..
-The shortened route trains can't go to the storage tracks (where they could turn back) for some reason, however they have the route for it.
It happens quite often, when my V-train is driving into the a specific direction (the station where I last observed it, it was positive direction), it stops halfway OUT of the platform (picture is attached) already. However, when it drives to the same platform in the opposite direction (in terms of train reverser state. The train is not coming from the other end of the station. Just the train is placed the other way around. Basically as if you ticked the option in the game settings that the train spawns the other way around) , it stops perfectly normal.
Sometimes it also decides to just slow down until almost 0 but then accelerating again, not coming to a stop at all at a platform.
It also happens that my train spawns "mushed" together with other trains, creating a weird optical spectacle.
Probably because of the same reason as the first problem I listed, some trains (again it depends whether they are moving into the positive or negative directon) don't drive all the way into storage tracks, blocking the switches in front of it.
I'm quiiiiiite sure that it has something to do with two-directional vehicles in general as I can't think of any way how it could be related to setting up something wrongly in the Map-Editor. But maybe I'm wrong there. I'm not sure whether they are relevant here, but here are the object settings of my train:
You dont have to make the whole font. You can also just create a font consisting only of those numbers and letters, that u need My font for line display only consist of 11 letters (because thats all I need).
And it‘s not as much work as it sounds like
If i understood correctly, the best way to solve your problem is to make your digits as a text-texture and set that texture as a „night texture“ (as night textures basically „glow“) of the mesh. As the main texture of the mesh you can set the same text-texture which you set as night texture. (thats at least how I do it)
Of course you would have to set up a bitmap font for that, which includes the necessary digits for the text-texture to work.
Explaining things is not really my speciality but I’ll try anyway:
This internal list is (as far as I know) only for internal processing. You can‘t access it. All you can do is determine the index of a texture using the given function in the lexicon article which you read. This doesn‘t get you any further tho (as this index is only used by LOTUS itself). In order to change the textures of your object, you have to import textures as a standalone (as you said) and then use the function from the lexicon article to get its internal index. This index you have to link in the material settings to normal texture (the first option on the material page, not to confuse with the actual normal texture as in a bump map).
But maybe I‘m wrong about that, thats just my understanding of how this system works. It‘s very possible that I‘m wrong
EDIT: Thanks to Kartoffelphantom for pointing that out, sorry if it caused a misunderstanding.
You can either deactivate SIFA in the Game Settings (for lazy people like me), otherwise you'd have to continueously press the (TAB-Key I think?) while driving (the more realistic way).
As far as I know cameras are not yet supported. However, it‘s a planned feature
Edit: Spiegel (mit Echtzeitreflexion)
This entry is only available in german, but maybe it helps. The cameras are mentioned in section 2.3
Ui heißt wir können eventuell bald SP Karten in MP Karten umwandeln?
Display MoreHi all !
I've got a problem with ReLife Koplenz (or Koblenz) map : the "weiche" indicators don't work or showing the wrong direction.
[IMG:https://ibb.co/80kPvtJ]
In Munich the multiplayer map doesn't have the "weiche" indicators actived (but ViewApp already know this malfunction).
Is it a problem from me or it's everybody else ?
Thanks !
Gleiches Problem hier, in München stellt sich die weiche zwar automatisch wie sie soll (laut programmierter route) aber die „Weichenampeln“ zeigt immer nur eine richtung an, egal in welche Richtung die Weiche gestellt ist. Das „X“ leuchtet auch nie auf.
Dieses Problem tritt meines Wissens nur im Multiplayer auf.
Edit: ah verdammt, zu langsam
This problem is probably related to this specific map (Linie 67 berlin), I am experiencing the same issue, only on this map thou. Hope this helps
I understand that just update the driver or buy a new video card?
Just update the driver
Rein hypothetisch würde uns der neue Flexity in Wien auch sehr gut gefallen..
I kann nimmer Ihr seid die besten der besten der besten
Edit: Alles rein hypothetisch natürlich
Pretty sure, you will see something from us
Rein hypothetisch: Was würdet ihr rein hypothetisch antworten wenn ich ganz subtil und rein hypothetisch fragen würde, ob bei eurem rein-hypothetischen Wien Addon ein ULF oder der neue Flexity geplant ist? Rein hypothetisch natürlich... Ja ich ich bin einer der wenigen Niederflurfetischisten, lasst mich