Terrain heigh problem
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Hi,
it seems, that you're using subgrades to shape the terrain underneath the road. This is the correct way to do it. Within the settings of the subgrade you can change the width of the subgrade to shape the terrain further. If the settings aren't translated yet, the setting you're looking for is named "Breite" in German.
Greets
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Thank you for your suggests, I tried to remove the subgrades and the ground came back normal. Is it possible to build the map anyway without subgrades and reference lines?
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Thank you for your suggests, I tried to remove the subgrades and the ground came back normal. Is it possible to build the map anyway without subgrades and reference lines?
In case it’s flat, you don’t necessary need subgrades. Reference lines are not obligatory, but they are recommended to measurements or setting distance between splines, etc.
But using subgrades is not that hard, you just have to get used to them.
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I tried to remove the subgrades and the ground came back normal. Is it possible to build the map anyway without subgrades and reference lines?
Why would you remove the subgrade? I didn't write that.
It is necessary to use subgrades, if you want to build a real world map. Reference lines are a good tool to create your map, so use them as often as you can.
Greets
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I removed the subgrades before reading your answer
The thing I don't understand is why, one time I've removed the subgrades and the reference lines the splines and the polygons follow the correct slope of the ground?
In theory it should be all flat or maybe I'm still not able to use these functions correctly and I do not understand their usefulness.
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The thing I don't understand is why, one time I've removed the subgrades and the reference lines the splines and the polygons follow the correct slope of the ground?
In theory it should be all flat or maybe I'm still not able to use these functions correctly and I do not understand their usefulness.
The height of the splines and polygons is relative to the terrain. The terrain is defined by the ground itself and the subgrades. If you remove the subgrade, the map editor will calculate the height of the polygons relative to the (mostly wrong) ground.
The data we use to create the ground isn't that exact. At the moment it is very useful to display mountains and so on, but if you create a street or a railtrack on the map, you need a flat surface, where the street is located.
Last but not least the ground is mostly a little bit to high, so the subgrade is normally placed "underneath the terrain". After calculating the terrain again the subgrade is obviously part of the terrain.
The conclusion of this is to get the height out of Google Earth or other tools (maybe your goverment provides a website with good height data). Then you use this data for the subgrades, so you place all your rails, streets, trees, houses and so on on subgrades. When building tram routes you set the rail first and then the subgrades.
Greets
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Thank you, you have been very clear!
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Janine
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