Since the latest update, the DDS textures must contain MipMaps so I started adding MipMaps to my textures because the sceneryobjects got totally black in lack of the MipMaps.
Adding MipMaps brings nothing positive change to my textures. Everything is still black - from far away. If I zoom in, the blackness gradually disappears in the Content Tool. In the Map Editor and in the game the walls are totally black except the windows.
The texture is a DXT 3 DDS containing MipMaps and including an alpha-channel for the sunshine regulation.
Any workaround for this problem? I used DXTBMP and paint.net with some plugin too, but the result is the same.
Thanks in advance.