1.EA.057
- Simulation: Texture loading completely revised: Textures should be loaded much more "lag-free" and the memory usage should be lower, because the textures in the distance are first loaded in lower resolution. Fine-tuning is still missing, e.g. when textures are loaded in which resolution and when they are unloaded again. The mentioned change does not yet affect BMP textures. The feature is not yet finished. In the options you will find a slider for range control.
- Simulation - Script processing in a separate thread
- Simulation - Bugfix: Loading problem of RelifeKoblenz fixed
- Simulation - Bugfix: mouse coordinates in scripts of modules now available
- Simulation: Optimization of verification in case of server failure
- Simulation - Bugfix: Calculation of the position of the sun in other time zones and places in the world
- Multiplayer - Bugfix: Create or join a new game if you have been in a multiplayer game before and have not restarted LOTUS in between
- Multiplayer - Bugfix: No more kick when entering a wrong chat channel
- Multiplayer - Bugfix: The entry points of a previous game were still displayed in the configuration of the new game.
- Multiplayer - Bugfix: GUI error (I, II, IV, etc.) fixed
- Multiplayer - Bugfix: If the group you are in was still in an MP game and then disbanded, you were also thrown out of a singleplayer game, if applicable
- Multiplayer: Added interim chat in the developer options (is less buggy than the original chat )
- Multiplayer: Company of a friend is now also displayed in the friend list - still gives errors
- Multiplayer: Chat slightly improved
- Multiplayer - Bugfix: leaving (/gleave) and re-joining an MP game caused error 400
- Multiplayer: Chat opens automatically when an alert comes in (e.g. server shutdown)
- Multiplayer - Bugfix: When creating a second game without restarting after leaving the 1st game, a game could be created although no map was selected
- Simulation - GUI - Bugfix: Chat form (when you open the chat with the Enter key) was always the last channel where something was written and not the last channel where you wrote yourself
- MapEditor: Remembers the last setting of the workshop filter
- ContentTool: Checking possible whether a module has been assigned to a specific slot: function GetModuleSet(self: integer; slotindex: integer): boolean;
- ContentTool: Handling added if you have too few letters on the bitmap in the Font Tool
- ContentTool: Building type "Education" added
- ContentTool: Handling added if script texture is not present
- Content: FIS file updated from Steven3233
- Content: "Streckenzubehoer" updated from RW1HH
- Content: among other things the switch cabinet to test signal circuits added by Yufa
- Content: Masts for 3,5m track center distance from Florian added
- Languagefiles: Editor.Main.Coolbar.lblSubGradeWith changed to "Width:"