Map editor error - Neighbour entry deleted

  • 1. Please describe as detailed as possible what you did and which problem that leads to.


    I'm facing an error message I've never seen before. In the map editor when I'm getting close to an unloaded part of the map, instead of loading the tiles, I got this error all the time:



    Since I don't know if it screws up the map or not, I'm always closing the editor after it, without saving, but that's really annoying since it always pops up.

    Is it some new checking stuff, also should I worry about it?



    2. Please post your logfile and if possible attach your debug logfile, as well, which have been created during the problem occured.

  • Hi,

    Is it some new checking stuff, also should I worry about it?

    At first, you don't have to worry about that and this is not new.

    There is already a faulty element in your map, so this message will always be displayed, when the tile is loaded. If you click on ok, the Map Editor will delete the faulty element. The faulty element is either a spline, a subgrade, a railtrack or a path. Afterwards you have to find out, which element was deleted, but do not put down the exact same element again. It is useful to split the new element into smaller length, which may help the Map Editor not getting a struggle on it again.


    So basically the Map Editor prevents the map from being messed up by a faulty element.


    Greets

  • Thanks for the answer!

    I just simple never noticed it before, and it was never, though I've been building this map for almost a year now. I thought it may delete some tracks and then the LOTUS will crash about the missing stuff. I'll make another backup and look up the error then.



    I want to ask one thing in a completely different topic (and I don't want to make another thread), I hope it's OK.

    I was trying to place passengers in the map, and on the sidewalk it was working fine. But on the platforms (which are at rail+110cm level) all the passengers are on ground level, which means only their heads are visible. One platform is an object, another one is a spline. Should I make an invisible polygon there so the game doesn't compensate the height to the ground, or is there any other setting I can use for that?

  • I had the same problem on my map, i fixed the problem by your theory, that you wrote.


    Quote

    make an invisible polygon there so the game doesn't compensate the height to the ground

    Place a polygon a few centimeters or milimiters under the platform and it should be fine, but if there is any other method, i listening :)

  • One platform is an object, another one is a spline. Should I make an invisible polygon there so the game doesn't compensate the height to the ground, or is there any other setting I can use for that?

    At the moment the passengers are always "attached" to the ground, but in the future it should be possible to set a specific height to the waiting passengers. The most common way would be, if the platform cuts the terrain. As far as I learned this will cause many errors in the terrain, so the most platforms are standard splines (or even objects). For now the method sziriusz12 mentioned should be fine, until the LOTUS passengers will stand on the exact height by themselves.


    Greets

  • Janine

    Closed the thread.
  • Janine

    Added the Label Not a bug