Hello. I want to report awful performance i have with editor. So to get somethings out of the way, no i don't have anything running in the background like internet browser and only thing that's running are Steam and editor. Now on to explanation of the problem. This never happened before the last three updates of the main simulator and editor and i could even run browser along side the editor. Now after the last three updates i can't even run editor normaly with only splines and polygons placed on the map and i used to have a pretty big map with different objects in the past and i worked on it without the current issue i have with the editor. Now the editor has awful performance, it's laggy, sometimes i can't even click on the spline to highlight it, it runs slow now and i run it on like 10 FPS and i don't want to imagine how it will run if i place objects like houses and buildings. So i decided to open task manager and editor literally drinks the memory. It runs at almost 3 gigs of memory space and memory usage jumped to 98%. The picture i posted is the second time i ran editor and somehow it is running at 2.5 gigs of memory. First time i ran it today it jumbed at 3 gigs. Just to let things out i run GTA 5 which is way more demanding game and other games on my PC without any issue. LOTUS editor is the only program on my PC that causes issues. I even had situations where editor freezes and crashes. This never happened in my whole 2 years of using the editor. I tested LOTUS itself and i don't have any issues with it. So it's the editor that has the issues.
Here's the memory thing i was talking about
I really don't know what's causing this issue with editor. I admit i don't have NASA type PC but running other games even demanding ones without this kind of an issue but the map editor is...idk what to say. I hope devs look at this and fix the optimisation of the editor. I really don't know what is going on.