The tram arrives at the last stop and instead of going around it goes backwards from the last stop
Posts by P.Wisnia
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How to configure the AI tram to turn around at the terminus at the end of the route and not go backwards?
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Polish: Ą, ą, Ć, ć, Ę, ę, Ł, ł, Ń, ń, Ó, ó, Ś, ś, Ź, ź, Ż, ż.
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I tried, still nothing. Marcel Kuhnt
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The problem persists regardless of the mesh removed.
The possibility of debugging in the content tool would be nice.
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Please do the following:
- Move all your Containers from the "MyContent" in another directory outside of LOTUS
- Open the vehicle in the ContentTool. Check, if there are any textures missing or wrong.
- Go throug all materials and check out, if there are all textures set properly, so you can either read a texture name or "<empty". Everytime, one of the deleted texture was used, you will find an "empty"
If you found at least one "problem texture", then:
- Check all the problem textures of your bus, if they are in the correct format (Bitmap 24bit or DXT1, 3 or 5)
- Delete the *.ltx files of these textures in the export directory of your vehicle
- Open the vehicle again in ContentTool. Go through all materials using one of these textures and reimport the texture(s).
I did so, no mistakes. I even re-uploaded the model and nothing helped, the problem still occurs.
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Content Tool giving me error but still working:
Quote21:02:33 - Thread: 3BD0 - Information: OpenGL-Version: 4.6.0 NVIDIA 457.30
21:02:33 - Thread: 3BD0 - Information: Max supported texture size: 32768
21:02:33 - Thread: 3BD0 - Information: Finished creating graphical interface
21:03:48 - Thread: 3BD0 - Information: Loading E:\ALOTUS\Lotus_Maz\Maz_203_2014.lob...
21:03:50 - Thread: 3BD0 - Information: Loading completed
21:03:51 - Thread: 3BD0 - Error: Texture Loading Failed: LoadingFromCapsule: invalid format
21:03:51 - Thread: 3BD0 - Error: Texture Loading Failed: LoadingFromCapsule: invalid format
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Did you try already another bus on your map or your bus on another map (e.g. Diorama) ?
Yes, this problem is only in my bus.
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Hello, I get such an error when I try to enter the game with my bus
The game crashes immediately and doesn't even fully load.
Code- ===========================
- LOTUS Logfile
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- Date: 18.03.2021
- Time: 16:56:34
- Version: 1.EA.088 (64 bit)
- (1.0.7744.14463)
- *********************************************************
- *************** N I G H T L Y B U I L D ***************
- *********************************************************
- \|/ (__)
- `\------(oo)
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- ||w--|| \|/
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- Main Thread ID: 2568/$0A08
- Start parameters: -debuglog
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "Font_MAN.lct" from Workshop "PTB - Module & Fonts" due to container with same name and user id in Workshop "MAN Lion´s City"
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "MAN_Innenanzeige.lct" from Workshop "PTB - Module & Fonts" due to container with same name and user id in Workshop "MAN Lion´s City"
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "PTB_MAN_Frontschutz.lct" from Workshop "PTB - Module & Fonts" due to container with same name and user id in Workshop "MAN Lion´s City"
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "PTB_MAN_Innenraum.lct" from Workshop "PTB - Module & Fonts" due to container with same name and user id in Workshop "MAN Lion´s City"
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "PTB_MAN_Logos.lct" from Workshop "PTB - Module & Fonts" due to container with same name and user id in Workshop "MAN Lion´s City"
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "PTB_MAN_Spiegel_E6.lct" from Workshop "PTB - Module & Fonts" due to container with same name and user id in Workshop "MAN Lion´s City"
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "PTB_VDV_Dashboard.lct" from Workshop "PTB - Module & Fonts" due to container with same name and user id in Workshop "MAN Lion´s City"
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "GT6N-LED-Matrix-Files.lct" from Workshop "LED Matrix Amber" due to container with same name and user id in Workshop "LED Matrix White"
- 16:56:35 - Thread: 0A08 - Warning: Ignoring container "LED_Berlin_Fonts.lct" from Workshop "LED Matrix Amber" due to container with same name and user id in Workshop "LED Matrix White"
- 16:56:35 - Thread: 0A08 - Information: Collecting and loading plugin DLLs...
- 16:56:35 - Thread: 0A08 - Information: VM0
- 16:56:35 - Thread: 0A08 - Information: Creating graphical interface...
- 16:56:35 - Thread: 0A08 - Information: Video adapter: NVIDIA GeForce GTX 1060 6GB
- 16:56:35 - Thread: 0A08 - Information: Video RAM: 4095 MB or more
- 16:56:35 - Thread: 0A08 - Information: Video status: OK
- 16:56:35 - Thread: 0A08 - Information: OpenGL-Version: 4.6.0 NVIDIA 457.30
- 16:56:35 - Thread: 0A08 - Information: Max supported texture size: 32768
- 16:56:35 - Thread: 0A08 - Information: Finished creating graphical interface
- 16:56:48 - Thread: 0A08 - Information: Set Resolution to: 1920 x 1080
- 16:56:48 - Thread: 0A08 - Information: Input process started
- 16:57:03 - Thread: 0A08 - Information: Loading map Projekt Elbląg (5749473:821932679) ...
- 16:57:06 - Thread: 0A08 - Information: Entrypoint III = Odrodzenia Pętla
- 16:57:06 - Thread: 0A08 - Information: Placing vehicle(s) Maz_203_2014...
- 16:57:08 - Thread: 0A08 - Error: LoadingFromCapsule: invalid format - CalculateMainThread - In loop
- 16:57:08 - Thread: 0A08 - Error: Loop: LoadingFromCapsule: invalid format - CalculateMainThread
- 16:57:08 - Thread: 0A08 - Information: Destroying master manager...
- 16:57:08 - Thread: 0A08 - Information: Destroying map...
- 16:57:08 - Thread: 0A08 - Information: Destroying Map
- 16:57:09 - Thread: 0A08 - Information: All map loading threads stopped
- 16:57:09 - Thread: 0A08 - Information: Map destoyed
- 16:57:09 - Thread: 0A08 - Information: Master manager destroyed
- End of logfile - Logger stops regularly
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Added engine and gearbox modules do not work. There is no sound or any sign of module operation.
Logs:
Code- 18:01:25 - Thread: 227C - Information: Placing vehicle(s) Maz_203...
- 18:01:43 - Thread: 2F68 - Warning: SelTex: Cursor id invalid
- 18:01:43 - Thread: 2F68 - Warning: Tried to send invalid data to JN: False - Pos = 0,000/0,000/0,000, Rot = 0,000/0,000/0,000/0,000 - Pos = 0,000/0,000/0,000, Rot = 0,000/0,000/0,000/0,000
- 18:01:44 - Thread: 2F68 - Warning: SelTex: Cursor id invalid
- 18:01:45 - Thread: 2F68 - Warning: SelTex: Cursor id invalid
- 18:01:48 - Thread: 2F68 - Warning: SelTex: Cursor id invalid
- 18:01:48 - Thread: 2F68 - Warning: SelTex: Cursor id invalid
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The problem will be fixed?
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The ties are not basic content
. Do you also use a gravel spline from my package (e.g. KT_Bettung-02...) or polygons?
Yes i use spline
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Gravel with KT_PH37a-1435mm
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I use basic ties.
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Always, but after removing the track sleepers the problem disappears.
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1. Please describe as detailed as possible what you did and which problem that leads to.
I found an error that occurs in the map editor, when you try to recreate the terrain, the editor goes to 50% within a few seconds and then only 6% within an hour.
2. Please post your logfile and if possible attach your debug logfile, as well, which have been created during the problem occured.
Quote===========================
LOTUS MapEditor Logfile
===========================
Date: 28.02.2021
Time: 21:36:57
Version: 1.EA.087 (64 bit)
(1.0.7721.8566)
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*************** N I G H T L Y B U I L D ***************
*********************************************************
\|/ (__)
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Main Thread ID: 19436/$4BEC
Start parameters:
21:36:57 - Thread: 4BEC - Warning: Ignoring container "LOTUSnaya.lct" from Workshop "PixelFont 16" due to container with same name and user id in Workshop "PixelFont 5*7 UNI (Alpha)"
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Elblag_Blok_1.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Elblag_Blok_2.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Elblag_Wiata.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Elblag_Wiata_Tramwajowa.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Kiosk_Ruch.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Przystanek.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Przystanek2.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Przystanek_Autobus.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Przystanek_Dwustronny.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Warning: Ignoring container "Lotus_Przystanek_Dwustronny_Autobus.lct" from Workshop "Polish Street Objects" due to container with same name and user id in MyContent directory
21:36:57 - Thread: 4BEC - Information: InitA-Final
21:36:58 - Thread: 4BEC - Information: Creating graphical interface...
21:36:58 - Thread: 4BEC - Information: Video adapter: NVIDIA GeForce GTX 1060 6GB
21:36:58 - Thread: 4BEC - Information: Video RAM: 4095 MB or more
21:36:58 - Thread: 4BEC - Information: Video status: OK
21:36:58 - Thread: 4BEC - Information: OpenGL-Version: 4.6.0 NVIDIA 457.30
21:36:58 - Thread: 4BEC - Information: Max supported texture size: 32768
21:36:58 - Thread: 4BEC - Information: Finished creating graphical interface
21:36:59 - Thread: 2F68 - Error: ModuleForRPC: Error: Assign session - consider Client update! (241)
21:36:59 - Thread: 4BEC - Information: Server connection: Error: Assign session - consider Client update! (241)
21:36:59 - Thread: 2F68 - Error: ModuleForRPC: Error: Assign session - consider Client update! (241)
21:36:59 - Thread: 4BEC - Information: Server connection: Error: Assign session - consider Client update! (241)
21:36:59 - Thread: 2F68 - Error: ModuleForRPC: Error: Assign session - consider Client update! (241)
21:36:59 - Thread: 2F68 - Error: ModuleForRPCOnResponseAbort (280)
21:36:59 - Thread: 4BEC - Information: Server connection: Error: Assign session - consider Client update! (241)
21:37:37 - Thread: 4BEC - Information: Offline
21:37:38 - Thread: 4BEC - Warning: Using offline ID
21:37:38 - Thread: 4BEC - Information: Selected ID: 5749473
21:37:40 - Thread: 4BEC - Information: Try loading map C:\Users\Public\Documents\LOTUS\MapEditor Files\projekt_elblag\projekt_elblag.mgl
21:37:47 - Thread: 4BEC - Information: Map loaded successfully
21:37:53 - Thread: 4BEC - Information: Init-Final
21:45:00 - Thread: 3EB8 - Error: Zugriffsverletzung bei Adresse 000000000040E4DF in Modul 'MapEditor.exe'. Lesen von Adresse FFFFFFFFFFFFFFFF while cutting (Tile 36300/20985, 0 xx=2, yy=0)