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LOTUS Content-Tool
General
Object & Vehicle Tool
Sounds Tool
Language Tool
A
Adding Languages
B
Building splines
Bus (streets vehicle): Importing and configuring
C
Catenary elements
Configure and script couplings
Configure lights and light rooms
Configure multiplayer- and AI vehicles
Content Tool: Errors and their solution
Creating animations
Creating bogies and cars
F
First aid: Footprint could not be created
First Aid: Lightsource is located outside of the vehicle
First Aid: My Sceneryobject casts no shadow
First Aid: Nighttextures for building are not working with the Complex-/Complex-Normal-Material
First Aid: Splitting folders / containers
F
(Sequel)
First Aid: The lamp of the vehicle clips into the vehicle
First Aid: The mesh is screwed after importing into LOTUS
First Aid: The Soundloop is not smooth
First aid: Vehicle becomes invisible in tight turns
First Aid: White edges when using transparent textures
First aid: Wrong render order
H
Hints for vehicles
I
Import your own rails into LOTUS
L
Linear functions by the piece
M
Material Properties
Material recommendations
Mesh animations
Mirrors with realtime reflections
Module objects
P
Particle systems
P
(Sequel)
PIS - Passenger information systems
Q
Quality Guidelines for Payware vehicles
R
Recommended way to build Sceneryobjects
Repaints / Texture change
S
Scripting system
Setting up Ambient Occlusion
Sounds tool
Standard module slots
Standard script events and variables
System Scripting Variables and Events
T
Tutorial: Baking Ambient Occlusion textures with Blender
Tutorial: Sharp edges and smooth corners in Blender
V
Vehicle constants
Visibility flags
W
Writing and drawing on textures
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LOTUS
Features
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Hamburg '78
Tram Dusseldorf
Societies, Companies
Academy of LOTUS
20 years of experience
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